The effectiveness of the Escape Room as an educational methodology in the Infarction Code

被引:0
|
作者
Acebo-Seguin, Cristina [1 ]
Jimenez-Jimenez, Sandra [2 ]
Valdes-Castiello, Andrea [3 ,4 ]
Berenguer-Almudaina, Marta [3 ]
Castillo-Garcia, Jordi [5 ,6 ]
机构
[1] Hosp Univ Basurto, Enfermera quirofano, Bilbao, Vizcaya, Spain
[2] Hosp Terrassa, Responsable base Serv Emergencies Med SEM, Barcelona, Spain
[3] Hosp Terrassa, Serv Urgencias, Barcelona, Spain
[4] Hosp Terrassa, Ambito Atenc Paciente Crit, Barcelona, Spain
[5] Hosp Univ Bellvitge, Barcelona, Spain
[6] Univ Int Catalunya, Fac Med & Ciencias Salud, Barcelona, Spain
来源
ENFERMERIA CLINICA | 2024年 / 34卷 / 03期
关键词
Infarction; Escape Room; Gamification; Simulation exercise; Education; Nursing; Graduate; Education medical; SIMULATION;
D O I
10.1016/j.enfcli.2024.02.003
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
Objective: To evaluate the efficacy of an educational intervention (escape room) in the acquisition and retention of knowledge in relation to the Infarction Code, and to compare the knowledge of other teaching methodologies related to the Infarction Code. Methods: A pre-post study was designed without a control group. After one month of the master class on the Infarction Code given to master's degree (doctors and nurses), an educational intervention was carried out consisting of an Escape Room on the same content, with a questionnaire that collected various sociodemographic data, and a knowledge test on the Infarction Code, which was repeated immediately after the activity and at the end of 2 months after the activity, and a test of knowledge on the Infarction Code. immediately after the activity and 2 months after the master class. Likewise, after the activity, a gamified experience evaluation questionnaire (GAMEX) was completed. Results: Thirty-two students received the educational intervention (12 physicians and 20 nurses), and differences were observed between medical and nursing professionals in terms of initial knowledge of simulation and gamification. After the activity, and based on the initial knowledge test, the score increased by 3.49 points, an increase that was also reflected in the test taken two months after the master class, where an increase of 2.08 points was maintained. The participants rated the experience positively, with no significant overall differences between the two professional groups. Conclusions: The nurses had greater knowledge and contact with clinical simulation, virtual reality and gamification. The escape room showed to be a valid method for the assimilation and retention of knowledge in master's degree students. Medical professionals experienced a greater degree of immersion in the activity. (c) 2024 Elsevier Espana, S.L.U. All rights reserved.
引用
收藏
页码:187 / 193
页数:7
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