Learning genetics through an innovative game: Geneblock

被引:0
|
作者
Hue, Seow Mun [1 ]
Lee, Shaun Wen Huey [2 ,3 ]
机构
[1] Alexander Coll Burnaby, Dept Math & Sci, Burnaby, BC, Canada
[2] Monash Univ Malaysia, Sch Pharm, Subang Jaya, Malaysia
[3] Taylors Univ, Sch Pharm, Subang Jaya, Malaysia
关键词
Game-based learning; STEM education; genetics; game-board; educational game; student learning; GAMIFICATION; SCIENCE; DESIGN; EDUCATION; CELL;
D O I
10.1080/00219266.2024.2365671
中图分类号
Q [生物科学];
学科分类号
07 ; 0710 ; 09 ;
摘要
The use of game concepts for non-gaming purposes, or gamification, have been used in education as an innovative way to promote teaching and learning. The use of gamification has been suggested as an option in the teaching of biotechnology for undergraduates, as the topic is difficult to grasp due to the extensive terminology and conceptual ideas included. This study explored the effects of gamification of biotechnology curricula on students' learning experience. This quasi-experimental study examined student learning of basic biological principles and how a game-based approach could support student learning. A total of 130 students were introduced to the new learning module, with students demonstrating an improvement on proximal assessment of genetic curriculum knowledge; 63.8% of students attained a high distinction or distinction grade compared to 36.1% pre-implementation. The competitive nature of game play also encouraged students to take advantage of opportunities for peer learning and teaching. This study provides further evidence of the importance of using an active learning approach to improve and enhance student learning.
引用
收藏
页数:11
相关论文
共 50 条
  • [1] Learning genetics through a scientific inquiry game
    Casanoves, Marina
    Salvado, Zoel
    Gonzalez, Angel
    Valls, Cristina
    Teresa Novo, Maria
    JOURNAL OF BIOLOGICAL EDUCATION, 2017, 51 (02) : 99 - 106
  • [2] Learning Biology Through Innovative Curricula: A Comparison of Game- and Nongame-Based Approaches
    Sadler, Troy D.
    Romine, William L.
    Menon, Deepika
    Ferdig, Richard E.
    Annetta, Leonard
    SCIENCE EDUCATION, 2015, 99 (04) : 696 - 720
  • [3] Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review
    Wang, Xinyue
    Cheng, Mengmeng
    Li, Xinfeng
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2023, 61 (07) : 1505 - 1536
  • [4] Modeling Secondary Students' Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory
    Rachmatullah, Arif
    Reichsman, Frieda
    Lord, Trudi
    Dorsey, Chad
    Mott, Bradford
    Lester, James
    Wiebe, Eric
    JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2021, 30 (04) : 511 - 528
  • [5] La Petite Fee Cosmo: Learning data structures through game-based learning
    Kannappan, Vinayak Teoh
    Fernando, Owen Noel Newton
    Chattopadhyay, Anupam
    Tan, Xavier
    Hongt, Jeffrey Yan Jack
    Seah, Hock Soon
    Lye, Hui En
    2019 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 2019, : 207 - 210
  • [6] Mecagenius®: An Innovative Learning Game for Mechanical Engineering
    Galaup, Michel
    Segonds, Frederic
    Lelardeux, Catherine
    Lagarrigue, Pierre
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2015, 31 (03) : 786 - 797
  • [7] Learning Through Redesigning a Game in the STEM Classroom
    Rahimi, Farzan Baradaran
    Kim, Beaumie
    SIMULATION & GAMING, 2021, 52 (06) : 753 - 774
  • [8] Learning Metaphor through Mixed-Reality Game Design and Game Play
    Hatton, Sarah
    Birchfield, David
    Megowan-Romanowicz, M. Colleen
    SANDBOX SYMPOSIUM 2008: 3RD ACM SIGGRAPH VIDEOGAME SYMPOSIUM, PROCEEDINGS, 2008, : 67 - 74
  • [9] Game-Based Learning for Learning to Program: From Learning Through Play to Learning Through Game Development
    Shabalina, Olga
    Malliarakis, Christos
    Tomos, Florica
    Mozelius, Peter
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 571 - 576
  • [10] Learning teamwork through a computer game: for the sake of performance or collaborative learning?
    Riivari, Elina
    Kivijarvi, Marke
    Lamsa, Anna-Maija
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2021, 69 (03): : 1753 - 1771