Iterative Design of an Interactive Augmented Reality Board Game: A Playful Approach to Recruiting Prospective Students

被引:0
作者
Behzad, Armi [1 ]
Sardana, Disha [1 ]
Vucinic, Milomir [1 ,2 ]
Dongre, Poorvesh [1 ]
机构
[1] Virginia Tech, Blacksburg, VA 24061 USA
[2] Univ Trento, Trento, Italy
来源
HUMAN-CENTERED DESIGN, OPERATION AND EVALUATION OF MOBILE COMMUNICATIONS, PT I, MOBILE 2024 | 2024年 / 14737卷
关键词
Game design; smart games; augmented reality; campus tour; recruitment; experience design; tangible interaction; human-computer interaction; INTERNET;
D O I
10.1007/978-3-031-60458-4_11
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Virtual and Augmented Reality (VR and AR) technologies have inspired educational institutions to incorporate unique experiences for recruiting prospective students. With the turn to remote engagements and the advancements in AR technology towards immersive and meaningful interactions, we propose a home-based recruitment approach tailored for prospective students, with Virginia Tech as our case study. Through interviews and focus groups with university students, we explore the factors influencing their choice of academic institution. Building on insights from our preliminary study, we introduce an interactive AR board game as a novel recruitment strategy. This novel approach aims to cultivate a playful yet collaborative decision-making experience, facilitating meaningful engagements between prospective students and their families. At the heart of our design lies a commitment to playful information dissemination and the fostering of multi-generational involvement. Our design offers a bespoke experience attuned to the nuances of home-based college recruitment.
引用
收藏
页码:149 / 166
页数:18
相关论文
共 47 条
[41]  
Tekinbas Katie Salen, 2003, Rules of Play: Game Design Fundamentals
[42]  
Unity3D, About us
[43]  
vufind, ABOUT US
[44]   Gamification in Education: Why, Where, When, and How?-A Systematic Review [J].
Zeybek, Nilufer ;
Saygi, Elif .
GAMES AND CULTURE, 2024, 19 (02) :237-264
[45]  
Zhou Z., 2004, P 2004 ACM SIGCHI IN, P362
[46]  
Zhou Z., 2004, P 2004 ACM SIGCHI IN, P364, DOI DOI 10.1145/1067343.1067404
[47]  
Zimmerman J, 2007, CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, VOLS 1 AND 2, P493