Efficient Debris-flow Simulation for Steep Terrain Erosion

被引:2
|
作者
Jain, Aryamaan [1 ]
Benes, Bedrich [2 ]
Cordonnier, Guillaume [1 ]
机构
[1] Univ Cote Dazur, Inria, Sophia Antipolis, France
[2] Purdue Univ, Comp Sci, W Lafayette, IN USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2024年 / 43卷 / 04期
关键词
Terrain; Erosion; Deposition; Debris Flow; Simulation; Flow Routing; ELEVATION MODELS; ALGORITHMS; INCISION;
D O I
10.1145/3658213
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Erosion simulation is a common approach used for generating and authoring mountainous terrains. While water is considered the primary erosion factor, its simulation fails to capture steep slopes near the ridges. In these low-drainage areas, erosion is often approximated with slope-reducing erosion, which yields unrealistically uniform slopes. However, geomorphology observed that another process dominates the low-drainage areas: erosion by debris flow, which is a mixture of mud and rocks triggered by strong climatic events. We propose a new method to capture the interactions between debris flow and fluvial erosion thanks to a new mathematical formulation for debris flow erosion derived from geomorphology and a unified GPU algorithm for erosion and deposition. In particular, we observe that sediment and debris deposition tend to intersect river paths, which motivates the design of a new, approximate flow routing algorithm on the GPU to estimate the water path out of these newly formed depressions. We demonstrate that debris flow carves distinct patterns in the form of erosive scars on steep slopes and cones of deposited debris competing with fluvial erosion downstream.
引用
收藏
页数:11
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