Profiles of Performance: Game-Based Assessment of Reading Comprehension Skill

被引:0
|
作者
Christhilf, Katerina [1 ]
Roscoe, Rod D. [1 ]
McNamara, Danielle S. [1 ]
机构
[1] Arizona State Univ, Learning Engn Inst, Tempe, AZ 85287 USA
来源
GENERATIVE INTELLIGENCE AND INTELLIGENT TUTORING SYSTEMS, PT II, ITS 2024 | 2024年 / 14799卷
关键词
Game-Based Assessment; Reading Comprehension; Intelligent; Tutoring Systems;
D O I
10.1007/978-3-031-63031-6_4
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The current study examines the use of literacy game performance in assessing reading comprehension skill. The goals for this study were (1) to examine the extent to which game performance can be used to predict reading comprehension skill, as estimated by standardized tests; and (2) to explore the development of student profiles using game performance, and how these profiles relate to reading test performance. The results indicate that performance on two games-games that involved vocabulary knowledge and inferencing-accounted for approximately 45% of variance in reading comprehension skill. These results suggest that game-based learning activities can serve as formative assessments of reading skill. Teachers can use such learning activities to provide their students with more frequent feedback, and themselves with a greater understanding of their students' current skills and areas for improvement.
引用
收藏
页码:38 / 48
页数:11
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