Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach

被引:0
|
作者
Perim, Claudilene [1 ]
Sousa, Carla [1 ]
Damasio, Manuel Jose [1 ]
机构
[1] Lusofona Univ, CICANT, Lisbon, Portugal
来源
HUMAN ASPECTS OF IT FOR THE AGED POPULATION, PT I, ITAP 2024 | 2024年 / 14725卷
关键词
Intergenerationality; Game-Based Learning; Digital Literacy; Older People; Systematic Literature Review; VIDEO GAMES; ADOPTION;
D O I
10.1007/978-3-031-61543-6_18
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This study explores the intersection of intergenerational dynamics, digital literacy, and game-based learning (GBL) within the context of older adults through a systematic literature review on Scopus, Web of Science, Scopus, Bon and ScienceDirect databases was conducted, employing a combination of keywords and terms, including "game-based learning", "digital literacy", "digital inclusion", "digital divide", "intergenerational", "multigenerational", "cross-generational," "older adults", "seniors", "elderly", and "elderly population". A publication date range of 2010-2023 was applied to ensure relevance. The results indicate a scarcity of research at the intersection of GBL using analogue games and intergenerational interactions aimed at improving the digital literacy of older adults and underscore the significant challenges they encounter in their quest for digital inclusion, personal autonomy, and active social engagement. Analysed studies highlight the potential of incorporating intergenerational interactions and GBL in learning contexts to enhance digital literacy among older adults.
引用
收藏
页码:242 / 260
页数:19
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