Guest Editorial: Haptics in the Metaverse: Haptic Feedback for Virtual, Augmented, Mixed, and eXtended Realities

被引:6
作者
Pacchierotti, Claudio [1 ]
Chinello, Francesco [2 ]
Koumaditis, Konstantinos [2 ]
Di Luca, Massimiliano [3 ,4 ]
Ofek, Eyal [5 ]
Georgiou, Orestis [6 ]
机构
[1] Univ Rennes, CNRS, Inria, IRISA Rennes, F-35000 Rennes, France
[2] Aarhus Univ, Dept Business Dev & Technol, Herning 7400, Denmark
[3] Univ Birmingham, Sch Psychol, Birmingham B15 2TT, England
[4] Univ Birmingham, Sch Comp Sci, Birmingham B15 2TT, England
[5] Data Blanket, Bellevue, WA 98005 USA
[6] Ultraleap Ltd, Bristol BS2 0EL, England
基金
欧盟地平线“2020”;
关键词
D O I
10.1109/TOH.2024.3369192
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In The last few years, we have witnessed the rapid development of many innovative devices and original techniques for providing haptic sensations, e.g., using force feedback, mid-air interfaces [1], [2], props and encounter-type devices [3], [4], or exploiting perceptual phenomena with cross-modal effects such as pseudo-haptics [5]. While increasingly immersive and realistic experiences have developed at a fast pace, the emergence of a 'metaverse' proposes new use cases where prolonged utilisation and social interactions become more frequent and widespread [6]. The metaverse definition is continuously evolving, however, for now it can been seen as a collective virtual shared space, created by the convergence of the physical and digital worlds, where users interact, socialize, and engage with each other through digital representations of themselves. This new direction in social interactions presents the haptics community with new challenges and opportunities. Indeed, as eXtended Reality (XR)1 © 2008-2011 IEEE.
引用
收藏
页码:122 / 128
页数:7
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