Gamifying Business Process Modeling Education: A Longitudinal Study

被引:1
作者
Garaccione, Giacomo [1 ]
Coppola, Riccardo [1 ]
Ardito, Luca [1 ]
机构
[1] Politecn Torino, Turin, Italy
来源
PROCEEDINGS OF 2024 28TH INTERNATION CONFERENCE ON EVALUATION AND ASSESSMENT IN SOFTWARE ENGINEERING, EASE 2024 | 2024年
关键词
Gamification; Process Modeling; Software Engineering Education; BPMN; Software Modeling; GAME;
D O I
10.1145/3661167.3661272
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Gamification, the practice consisting of adapting game elements and features in non-recreational contexts to increase user motivation and interest, has become increasingly common in recent years in the different fields of Software Engineering such as development, requirements definition, testing, and education. Among the different educational fields to which gamification has been applied, process modeling is currently not much explored: there are few examples of game-like approaches used for teaching process modeling, and such examples have yet to be applied for the duration of an entire course to assess possible benefits. We thus describe the use of BIPMIN, a platform that implements elements regularly used in gamified tools such as levels, avatars, and leaderboards, in an Information Systems course, where students used the tool to perform practical BPMN modeling exercises over the whole duration of the course to get feedback on their modeling strategies. The students' opinions have been gathered in the form of an end-of-course questionnaire and have been analyzed following the Straussian grounded theory approach to assess the general sentiment regarding usability, appreciation, and possible issues and improvement areas of the tool. The gathered results are encouraging, as they show that the tool has been well received and that its features that help student understanding the reasons behind their errors have been perceived as helpful for learning and improving BPMN modeling.
引用
收藏
页码:580 / 589
页数:10
相关论文
共 23 条
[1]  
[Anonymous], 2011, BUSINESS PROCESS MOD
[2]  
Austin Jacob., 2021, Program synthesis with large language models
[3]   BIPMIN: A Gamified Framework for Process Modeling Education [J].
Bedwell, Kylie ;
Garaccione, Giacomo ;
Coppola, Riccardo ;
Ardito, Luca ;
Morisio, Maurizio .
INFORMATION, 2023, 14 (01)
[4]   Gamifying model-based engineering: the PapyGame experience [J].
Bucchiarone, Antonio ;
Savary-Leblanc, Maxime ;
Le Pallec, Xavier ;
Cicchetti, Antonio ;
Gerard, Sebastien ;
Bassanelli, Simone ;
Gini, Federica ;
Marconi, Annapaola .
SOFTWARE AND SYSTEMS MODELING, 2023, 22 (04) :1369-1389
[5]   UMLegend: A Gamified Learning Tool for Conceptual Modeling with UML Class Diagrams [J].
Cagnazzo, Christian ;
Garaccione, Giacomo ;
Coppola, Riccardo ;
Ardito, Luca ;
Torchiano, Marco .
PROCEEDINGS OF THE 2ND INTERNATIONAL WORKSHOP ON GAMIFICATION IN SOFTWARE DEVELOPMENT, VERIFICATION, AND VALIDATION, GAMIFY 2023, 2023, :2-5
[6]  
Chou Yu-Kai., 2019, Actionable Gamification: Beyond Points, Badges, and Leaderboards
[7]  
Cosentino V, 2017, P15
[8]  
Deterding Sebastian., 2011, P 15 INT ACAD MINDTR, P9, DOI [10.1145/2181037.2181040, DOI 10.1145/2181037.2181040]
[9]  
Djaouti D.J. A., 2011, Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, DOI 10.4018/978-1-60960-495-0.ch006
[10]  
Dubois D.J., 2013, Proceedings of the 2013 9th Joint Meeting on Foundations of Software Engineering, P659, DOI 10.1145/2491411.2494589