Non-iterative 3D computer-generated hologram based on single full-support optimized random phase and phase compensation

被引:1
作者
Zhang, Cheng [1 ,2 ,3 ,4 ]
Han, Peng [1 ]
Shi, Jisen [1 ]
Zhou, Hao [1 ]
Zhang, Quanbing [1 ]
Cheng, Hong [1 ]
Shen, Chuan [1 ]
Zhang, Fen [1 ]
Han, Chao [5 ]
Wei, Sui [1 ]
机构
[1] Anhui Univ, Key Lab Intelligent Comp & Signal Proc, Minist Educ, Hefei 230601, Anhui, Peoples R China
[2] Tsinghua Univ, Dept Elect Engn, Beijing 100084, Peoples R China
[3] Anhui Univ, Sch Integrated Circuits, Hefei 230601, Anhui, Peoples R China
[4] Anhui Univ, Anhui Prov High Performance Integrated Circuit Eng, Hefei 230601, Anhui, Peoples R China
[5] Anhui Polytech Univ, Sch Elect Engn, Wuhu, Peoples R China
关键词
3D holographic display; computer-generated hologram; full-support optimized random phase; phase compensation; fresnel lens; ALGORITHM;
D O I
10.1088/1367-2630/ad5810
中图分类号
O4 [物理学];
学科分类号
0702 ;
摘要
The main problem faced by traditional three-dimensional (3D) holographic displays is the time-consuming and poor flexibility of the hologram generation process. To address this issue, this paper proposes a non-iterative 3D computer-generated hologram (SFS-ORAP-PC-3D) method based on single full-support optimized random phase and phase compensation. Combining the full-support optimized random phase (FS-ORAP) method and the 3D layer-based idea to efficiently and non-iteratively generate the phase-only hologram of a 3D object with arbitrary positions and sizes using single FS-ORAP, thus overcoming the limitations of the original ORAP method in target position and size. Meanwhile, using a Fresnel lens for phase compensation allows for free selection of reconstruction planes. Numerical and optical experiments validate the feasibility of our proposed method.
引用
收藏
页数:12
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