Virtual Experiences, Real Memories? A Study on Information Recall and Recognition in the Metaverse

被引:4
作者
Xi, Nannan [1 ]
Chen, Juan [2 ]
Gama, Filipe [1 ]
Korkeila, Henry [1 ,3 ]
Hamari, Juho [1 ]
机构
[1] Tampere Univ, Kalevantie 4, Tampere 33100, Finland
[2] Anhui Univ Finance & Econ, Sch Business Adm, Caoshan Rd 962, Bengbu 233030, Peoples R China
[3] Univ Turku, Turku 20014, Finland
基金
芬兰科学院;
关键词
Virtual Reality; Augmented Reality; Metaverse; Memory; Retail; AUGMENTED-REALITY; BRAND RECALL; WORKING-MEMORY; THOUSAND WORDS; KNOWLEDGE; PICTURES; INTERACTIVITY; PERFORMANCE; PLACEMENTS; IMMERSION;
D O I
10.1007/s10796-024-10500-2
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
There are high expectations towards extended reality (XR), namely the "metaverse". However, human performance in the metaverse has been called into question when undertaking everyday activities (e.g., working, shopping, and learning etc.), as complex human-technology interaction required may hinder cognitive abilities such as processing of information. Therefore, this study attempts to address whether and how XR impacts abilities to recall and recognize information in daily-life settings. We investigated the effects of VR and AR in a 2 (VR: yes vs. no) x 2 (AR: yes vs. no) between-subjects design experiment related to a shopping task (N = 153) on textual (product names) and pictorial (product pictures) recognition and recall. The results show that textual information recall and pictorial information recognition did not significantly suffer in XR compared to shopping in a brick-and-mortar store. While regarding textual information recognition performance, the results show that fully physical environments offered the highest performance compared to the different XR technologies being used. Overall, the study provides important findings and guidance for the use of extended reality technologies in consumer-facing businesses, as well as the use of XR in everyday life in general.
引用
收藏
页码:1183 / 1207
页数:25
相关论文
共 120 条
[61]   The impact of media richness on consumer information search and choice [J].
Maity, Moutusy ;
Dass, Mayukh ;
Kumar, Piyush .
JOURNAL OF BUSINESS RESEARCH, 2018, 87 :36-45
[62]   Adding immersive virtual reality to a science lab simulation causes more presence but less learning [J].
Makransky, Guido ;
Terkildsen, Thomas S. ;
Mayer, Richard E. .
LEARNING AND INSTRUCTION, 2019, 60 :225-236
[63]  
McDermott KB., 2020, NOBA TXB SERIES PSYC
[64]   Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019) [J].
Merino, Leonel ;
Schwarzl, Magdalena ;
Kraus, Matthias ;
Sedlmair, Michael ;
Schmalstieg, Dieter ;
Weiskopf, Daniel .
2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020), 2020, :438-451
[65]  
Mestre L., 2012, Designing effective library tutorials: A guide for accommodating multiple learning styles
[66]   A simultaneous examination of two forms of working memory training: Evidence for near transfer only [J].
Minear, Meredith ;
Brasher, Faith ;
Guerrero, Claudia Brandt ;
Brasher, Mandy ;
Moore, Andrew ;
Sukeena, Joshua .
MEMORY & COGNITION, 2016, 44 (07) :1014-1037
[67]  
Mishra A, 2021, PSYCHOL MARKET, V38, P385, DOI [10.1016/j.procir.2020.04.049, 10.36106/paripex/7804123, 10.1016/j.procir.2020.04.049, 10.1002/mar.21436]
[68]  
MORAN LJ, 1960, PSYCHOL REP, V7, P407
[69]   SLAM-based augmented reality for the assessment of short-term spatial memory. A comparative study of visual versus tactile stimuli [J].
Munoz-Montoya, Francisco ;
Juan, M-Carmen ;
Mendez-Lopez, Magdalena ;
Molla, Ramon ;
Abad, Francisco ;
Fidalgo, Camino .
PLOS ONE, 2021, 16 (02)
[70]   Memory for Object Location in Augmented Reality: The Role of Gender and the Relationship Among Spatial and Anxiety Outcomes [J].
Munoz-Montoya, Francisco ;
Fidalgo, Camino ;
Juan, M-Carmen ;
Mendez-Lopez, Magdalena .
FRONTIERS IN HUMAN NEUROSCIENCE, 2019, 13