Novelty Accommodating Multi-agent Planning in High Fidelity Simulated Open World

被引:0
作者
Chao, James [1 ]
Piotrowski, Wiktor [2 ]
Manzanares, Mitch [1 ]
Lange, Douglas S. [1 ]
机构
[1] Naval Informat Warfare Ctr Pacific, San Diego, CA 92108 USA
[2] SRI Int, Palo Alto Res Ctr, Palo Alto, CA 94304 USA
来源
AUTONOMOUS AGENTS AND MULTIAGENT SYSTEMS. BEST AND VISIONARY PAPERS, AAMAS 2023 WORKSHOPS | 2024年 / 14456卷
关键词
Novelty; Open World; Planning;
D O I
10.1007/978-3-031-56255-6_11
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Autonomous agents acting in real-world environments often need to reason with unknown novelties interfering with their plan execution. Novelty is an unexpected phenomenon that can alter the core characteristics, composition, and dynamics of the environment. Novelty can occur at any time in any sufficiently complex environment without any prior notice or explanation. Previous studies show that novelty has catastrophic impact on agent performance. Intelligent agents reason with an internal model of the world to understand the intricacies of their environment and to successfully execute their plans. The introduction of novelty into the environment usually renders their internal model inaccurate and the generated plans no longer applicable. Novelty is particularly prevalent in the real world where domain-specific and even predicted novelty-specific approaches are used to mitigate the novelty's impact. In this work, we demonstrate that a domain-independent AI agent designed to detect, characterize, and accommodate novelty in smaller-scope physics-based games such as Angry Birds and Cartpole can be adapted to successfully perform and reason with novelty in realistic high-fidelity simulator of the military domain.
引用
收藏
页码:201 / 216
页数:16
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