Interactive Analysis of Children's Video Game Products

被引:0
作者
Zhang, Yufan [1 ]
Zulkifli, Nurul Nadwa [2 ,3 ]
Ayub, Ahmad Fauzi Mohd [1 ,3 ]
机构
[1] Univ Putra Malaysia, Fac Educ Studies, Serdang, Malaysia
[2] Univ Putra Malaysia, Fac Human Management & Sci, Bintulu Campus, Bintulu, Malaysia
[3] Univ Putra Malaysia, Inst Math Res, Serdang, Malaysia
来源
30TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2022, VOL 2 | 2022年
关键词
Child Development; Video games; Interactive design; DESIGN; ENGAGEMENT;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Much prior research has advanced the theory of learning based on games in light of the industry's economic prosperity. This paper examines how interactive video games for young children have evolved. Video games have long been a topic of debate in discussions about how children develop, although the effects of playing them remain ambiguous. One drawback of earlier research is that it frequently concentrates on adults' and school students' game-based learning. Young children will inevitably enter the realm of video game education, given the prevalence of smartphones. This study examines how game interaction is played in the market for children's video games while attempting to combine the theory of children's learning and cognition. The analysis model is made to map the software's interaction structure. Then, a comparison and overview of issues in the markets for children's video game software will occur. We found that building interactive systems for video game interfaces takes into account a wider variety of real-life interactions. By establishing the approach of interactive evaluation of children's video games, we hope to bring fresh perspectives to the future development of children's video games.
引用
收藏
页码:268 / 276
页数:9
相关论文
共 30 条
  • [1] Anastasiadis T., 2018, International Journal of Advances in Scientific Research and Engineering, V4, P6
  • [2] Ayres A.J., 2005, SENSORY INTEGRATION
  • [3] Making learning fun: Quest Atlantis, a game without guns
    Barab, S
    Thomas, M
    Dodge, T
    Carteaux, R
    Tuzun, H
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2005, 53 (01): : 86 - 107
  • [4] Children in nature: sensory engagement and the experience of biodiversity
    Beery, Thomas
    Jorgensen, Kari Anne
    [J]. ENVIRONMENTAL EDUCATION RESEARCH, 2018, 24 (01) : 13 - 25
  • [5] Children's social interactions within a socioenactive scenario
    Caceffo, Ricardo
    Goncalves, Diego Addan
    Bonacin, Rodrigo
    dos Reis, Julio Cesar
    Valente, Jose A.
    Baranauskas, Maria Cecilia Calani
    [J]. COMPUTERS & EDUCATION, 2022, 176
  • [6] Student-centred digital game-based learning: a conceptual framework and survey of the state of the art
    Coleman, Thomas E.
    Money, Arthur G.
    [J]. HIGHER EDUCATION, 2020, 79 (03) : 415 - 457
  • [7] Game design narrative for learning: Appropriating adventure game design narrative devices and techniques for the design of interactive learning environments
    Dickey, Michele D.
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2006, 54 (03): : 245 - 263
  • [8] Fabricatore C., Gameplay And Game Mechanics Design: A Key to Quality In Videogames, P18
  • [9] Sense of relatedness as a factor in children's academic engagement and performance
    Furrer, C
    Skinner, E
    [J]. JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2003, 95 (01) : 148 - 162
  • [10] Interaction design and children
    Hourcade, Juan Pablo
    [J]. Foundations and Trends in Human-Computer Interaction, 2007, 1 (04): : 277 - 392