Effect of immersive virtual reality-based training on cognitive, social, and emotional skills in children and adolescents with autism spectrum disorder: A meta-analysis of randomized controlled trials

被引:9
作者
Mittal, Palka [1 ]
Bhadania, Mahati [1 ]
Tondak, Navya [1 ]
Ajmera, Priyansh [2 ]
Yadav, Sapna [1 ]
Kukreti, Aditya [1 ]
Kalra, Sheetal [3 ]
Ajmera, Puneeta [1 ]
机构
[1] Delhi Pharmaceut Sci & Res Univ, Sch Allied Hlth Sci & Management, New Delhi 110017, India
[2] KK Birla Birla Inst Technol & Sci Pilani, Goa Campus, Sankval, India
[3] Delhi Pharmaceut Sci & Res Univ, Sch Physiotherapy, New Delhi, India
关键词
Virtual reality; VR; Autism; Autism Spectrum Disorders; ASD; Meta; -analysis; Social skill; Cognitive skills; REHABILITATION; INDIVIDUALS; ENVIRONMENT; SYSTEM;
D O I
10.1016/j.ridd.2024.104771
中图分类号
G76 [特殊教育];
学科分类号
040109 ;
摘要
Background: Virtual Reality (VR) based diagnostic and therapeutic interventions have opened up new possibilities for addressing the challenges in identifying and treating individuals with Autism Spectrum Disorders (ASD). Aim: To conduct a systematic review and meta-analysis of Randomized Controlled Trials to investigate the impact of Immersive VR techniques on the cognitive, social, and emotional skills of under-18 children and adolescents with ASD. Methods and procedures: Four databases were systematically searched as per "Preferred Reporting Items for Systematic Reviews and Meta-analyses" guidelines and assessed six RCTs for further analysis. The Cochrane Risk of Bias tool was used to assess the methodological quality of the studies. Outcomes: Pooled results favoured VR and reported significant differences between experimental and control groups concerning social skills (SMD:1.43; 95 % CI: 0.01-2.84; P: 0.05), emotional skills (SMD: 2.45; 95 % CI: 0.21-4.18; P: 0.03) and cognitive skills. Conclusion: VR offers an array of benefits that make it a promising tool for children and adolescents with ASD to improve their cognitive, social and emotional skills in a safe and supportive setting. However, accessibility, affordability, customization, and cost are also significant aspects to consider when developing and implementing VR-based interventions for ASD.
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页数:13
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