Toward Game-Based Learning of Japanese Writing for Elementary School Students

被引:0
作者
Omura, Kazumasa [1 ]
Kubo, Kei [2 ]
Bergeron, Frederic [3 ]
Kurohashi, Sadao [1 ,4 ]
机构
[1] Kyoto Univ, Grad Sch Informat, Kyoto, Japan
[2] Waseda Univ, Ctr Japanese Language, Tokyo, Japan
[3] SystemI Co Ltd, Higashiosaka, Japan
[4] Nat Inst Informat, Tokyo, Japan
来源
31ST INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2023, VOL I | 2023年
关键词
Game-based learning; Japanese writing; Language resources;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
It is a long-standing problem that many elementary school students in Japan have an aversion to writing compositions. To address the problem, we designed an AI educational game for elementary school students to study Japanese writing utilizing existing language resources. In the game, players construct simple and complex sentences by connecting given word cards with particle marks. The constructed sentences are automatically scored using large-scale language resources, allowing players to receive on-the-spot feedback, such as how to improve the use of a case marker. We also developed smartphone and web applications of the game and conducted a user study to assess it. The results of the user study demonstrated that our application can be used as a good introduction to studying Japanese writing.
引用
收藏
页码:655 / 660
页数:6
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