Gaming the system: Post-crisis video games as ideological state apparatus

被引:0
作者
Gonzalez, Carlos Varon [1 ,2 ]
机构
[1] Univ Calif Riverside, Riverside, CA 92521 USA
[2] Univ Calif Riverside, Dept Hispan Studies, 900 Univ Ave, 2401 HMNSS Bldg, Riverside, CA 92521 USA
来源
STUDIES IN SPANISH & LATIN AMERICAN CINEMAS | 2022年 / 19卷 / 03期
关键词
Spanish crisis; procedural rhetoric; interpellation; cultural identity; digital culture; representation; 15-M;
D O I
10.1386/slac_00094_1
中图分类号
J9 [电影、电视艺术]; I235 [电影、电视、广播剧];
学科分类号
摘要
Video games that tackle the political discontent that sprang from the 2008 crisis in Spain pose a particular representation of Spanish politics. It is representation that is mainly at stake both in the dynamics of the political field and in the engagement of video games with politics. From mobile games to bigger productions like Riot designed for quick consumption, video games deploy visuals but also user interaction to articulate political positions that renegotiate social interpellation, mobilizing the affective (feelings of playful enjoyment) to re-conceptualize the political. Referencing concepts from Louis Althusser and Ian Bogost, I claim that video games' cultural specificity is a particular rationale of interpellation and an ambivalent agency that, in the case of political games, plays against - but also within - Ideological State Apparatuses.
引用
收藏
页码:317 / 333
页数:17
相关论文
共 50 条
[1]  
4D3 Studio, 2013, Darsenas, tesorero corrupto
[2]  
Althusser Louis., 2014, REPROD CAPITALISM
[3]  
Althusser Louis., 2006, PHILOS ENCOUNTER LAT
[4]  
Andujar Clavel J. A., 2012, Mariano Ninja
[5]  
[Anonymous], 2007, 2K Boston / 2K Australia
[6]  
[Anonymous], 2009, El Pais
[7]  
[Anonymous], 2013, Brothers in Law
[8]  
[Anonymous], 2019, Shutdown letdown: How the longest shutdown in U.S. history did lasting damage to our government and the people it serves, P1
[9]  
[Anonymous], 2008, Braid, Iasi: Number None
[10]  
[Anonymous], 2010, ABC