TP-GDM: Trajectory Prediction-based Game Decision-Making Model and A Case Study on Merging

被引:1
|
作者
Xiao, Xiaofeng [1 ]
Li, Wei [1 ]
Meng, Yu [1 ]
Hu, Wen [2 ]
Fang, Huazhen [1 ]
Gu, Qing [1 ]
Cao, Dongpu [2 ]
机构
[1] Univ Sci & Technol Beijing, Sch Mech Engn, Beijing, Peoples R China
[2] Tsinghua Univ, Sch Vehicle & Mobil, Beijing, Peoples R China
来源
2023 IEEE 26TH INTERNATIONAL CONFERENCE ON INTELLIGENT TRANSPORTATION SYSTEMS, ITSC | 2023年
基金
中国国家自然科学基金;
关键词
trajectory prediction; decision making; merging behavior; M-Mixer; game theory; BEHAVIOR;
D O I
10.1109/ITSC57777.2023.10421935
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The driving task of autonomous vehicles in urban poses a significant challenge, especially in the merging scenarios with strong interaction and high requirement of real-time. However, the existing driving decision-making methods generally separate the motion prediction of surrounding vehicles from the decision-making of ego vehicle, which is not aligned with human drivers and may generate unreasonable merging behavior. To address this challenge, a merging decision-making framework is proposed, which involves a Mixer based Trajectory Prediction Model (Mixer-TPM) and a Trajectory Prediction-based Game-theory Decision-Making model (TP-GDM). The decision-making model takes into account the future trajectory of interactive vehicles as an input feature and ensures future safety. Finally, both Mixer-TPM and TP-GDM are validated using public naturalistic driving datasets. The results indicate that the Mixer-TPM can improves prediction accuracy significantly compared to the state-of-the-arts and has better computational efficiency. Additionally, TP-GDM shows a high level of similarity to human drivers.
引用
收藏
页码:1201 / 1206
页数:6
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