Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature

被引:1
作者
Kordyaka, Bastian [1 ]
Laato, Samuli [2 ]
Weber, Sebastian [1 ]
Hamari, Juho [2 ]
Niehaves, Bjoern [1 ]
机构
[1] Univ Bremen, Bremen, Germany
[2] Tampere Univ, Tampere, Finland
来源
PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS (CHI 2024) | 2024年
关键词
Location based games; inspiration; environmental awareness; gamification; mixed-methods; POKEMON GO; GAMIFICATION; INSPIRATION; MOTIVATION; EDUCATION; DETERMINANTS; CONTEXT; SYSTEMS; APPS;
D O I
10.1145/3613904.3642786
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Today, millions worldwide play popular location-based games (LBGs) such as Pokemon GO. LBGs are designed to be played outdoors, and past research has shown that they can incentivize players to travel to nature. To further explore this nature-connection, we investigated via a mixed-methods approach the connections between engagement with LBGs, inspiration and environmental awareness as follows. First, we identified relevant gamification features in Study 1. Based on the insights, we built a survey that we sent to Pokemon GO players (N=311) in Study 2. The results showed that (a) social networking features, reminders, and virtual objects were the most relevant gamification features to explain inspired by playing Pokemon GO and that (b) inspired to outdoor engagement partially mediated the relationship between inspired by playing Pokemon GO and environmental awareness. These results warrant further investigations into whether LBGs could motivate pro-environment attitudes and inspire people to care for nature.
引用
收藏
页数:15
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