Integrating GPT as an Assistant for Low-Cost Virtual Reality Escape-Room Games

被引:2
作者
Rychert, Alan [1 ]
Ganuza, Maria Lujan [2 ,3 ]
Selzer, Matias Nicolas [2 ,3 ]
机构
[1] Univ Nacl Sur, Dept Comp Sci & Engn, RA-8000 Bahia Blanca, Buenos Aires, Argentina
[2] Univ Nacl Sur, Inst Comp Sci & Engn UNS CONICET, RA-8000 Bahia Blanca, Buenos Aires, Argentina
[3] Univ Nacl Sur, Dept Comp Sci & Engn, VyGLab Res Lab UNS CICPBA, RA-8000 Bahia Blanca, Buenos Aires, Argentina
关键词
Artificial intelligence; Games; Education; Solid modeling; Problem-solving; Virtual reality; Entertainment industry; Extended reality; Virtual environments; Symbols; Multisensor systems; Machine learning; Computer languages; Algorithm design and analysis; Chatbots; Transformers;
D O I
10.1109/MCG.2024.3426314
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This work explores the integration of generative pretrained transformer (GPT), an AI language model developed by OpenAI, as an assistant in low-cost virtual escape games. The study focuses on the synergy between virtual reality (VR) and GPT, aiming to evaluate its performance in helping solve logical challenges within a specific context in the virtual environment while acting as a personalized assistant through voice interaction. The findings from user evaluations revealed both positive perceptions and limitations of GPT in addressing highly complex challenges, indicating its potential as a valuable tool for providing assistance and guidance in problem-solving situations. The study also identified areas for future improvement, including adjusting the difficulty of puzzles and enhancing GPT's contextual understanding. Overall, the research sheds light on the opportunities and challenges of integrating AI language models such as GPT in virtual gaming environments, offering insights for further advancements in this field.
引用
收藏
页码:14 / 25
页数:12
相关论文
共 20 条
[1]  
AlContentfyTeam, 2024, Using ChatGPT for creating engaging and interactive augmented reality experiences
[2]   Embedding Large Language Models into Extended Reality: Opportunities and Challenges for Inclusion, Engagement, and Privacy [J].
Bozkir, Efe ;
Ozdel, Suleyman ;
Lau, Ka Hei Carrie ;
Wang, Mengdi ;
Gao, Hong ;
Kasneci, Enkelejda .
PROCEEDINGS OF THE 6TH CONFERENCE ON ACM CONVERSATIONAL USER INTERFACES, CUI 2024, 2024,
[3]   A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design Process [J].
Coburn, Joshua Q. ;
Freeman, Ian ;
Salmon, John L. .
JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2017, 17 (03)
[4]  
De Araujo C. C., 2023, P ANAIS 20 C LAT AM, P40, DOI [10.5753/latinoware.2023.236402, DOI 10.5753/LATINOWARE.2023.236402]
[5]   A review of the application of virtual reality technology in higher education based on Web of Science literature data as an example [J].
Ding, Xiaoqin ;
Li, Zhe .
FRONTIERS IN EDUCATION, 2022, 7
[6]  
Emiliusvgs, ChatGPT-Open IA creates web augmented reality with a-frame.
[7]  
García-Méndez S, 2025, SCI EDUC-NETHERLANDS, V34, P877, DOI 10.1007/s11191-024-00530-2
[8]  
Gatti Andrea, 2023, Multi-Agent Systems: 20th European Conference, EUMAS 2023, Proceedings. Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence (14282), P486, DOI 10.1007/978-3-031-43264-4_36
[9]  
Ioannou A., 2023, P INT C INT MED SMAR, P1, DOI [10.2312/imet20231247, DOI 10.2312/IMET20231247]
[10]  
Jagdishbhai N., 2023, J. Manag. Res. Anal, V10, P18, DOI [10.18231/j.jmra.2023.004, DOI 10.18231/J.JMRA.2023.004]