INNOVATIVE APPLICATIONS OF AI AND VIRTUAL REALITY IN MUSIC-BASED CULTURAL HERITAGE: ENHANCING ATHLETIC TRAINING AND PERFORMANCE

被引:0
|
作者
Tian, Bing [1 ]
机构
[1] Zhengzhou Univ Sci & Technol, Sch Mus & Dance, Zhengzhou 450064, Peoples R China
来源
REVISTA INTERNACIONAL DE MEDICINA Y CIENCIAS DE LA ACTIVIDAD FISICA Y DEL DEPORTE | 2024年 / 24卷 / 96期
关键词
Artificial Intelligence; Virtual Technology; athletic; Innovation; Non-genetic; Heritage culture;
D O I
10.15366/rimcafd2024.96.026
中图分类号
G8 [体育];
学科分类号
04 ; 0403 ;
摘要
Objective: This study aims to enhance the effectiveness of music education by integrating AI and virtual technology into its framework, particularly focusing on the transformative impact on athletic training and performance. Methods: We developed an AI-driven recognition approach to overcome the inaccuracies in traditional image-based music education technologies. By analyzing the deployment of AI within music education, we propose a new model that leverages virtual instruction and smart algorithms for a comprehensive educational experience. Results: The proposed framework significantly improved the precision of musical instruction by utilizing AI to analyze and adapt to the needs of students. The application of virtual technology not only increased the accessibility of music education but also its adaptability to various learning environments. Conclusion: The integration of AI and virtual reality into music-based cultural heritage represents a significant advancement in educational techniques, with promising applications in enhancing athletic training. This approach provides a novel pathway for the digital transformation of music education, highlighting the potential for broader application in sports and fitness training programs.
引用
收藏
页码:434 / 450
页数:17
相关论文
共 1 条
  • [1] Enhancing Immersion in Virtual Reality-Based Advanced Life Support Training: Randomized Controlled Trial
    Kitapcioglu, Dilek
    Aksoy, Mehmet Emin
    Ozkan, Arun Ekin
    Usseli, Tuba
    Colak, Dilan Cabuk
    Torun, Tugrul
    JMIR SERIOUS GAMES, 2025, 13