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- [1] Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task 2019 11TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES), 2019, : 9 - 16
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- [5] Students' Choices A Comparative Study of a Gamified and a Non-gamified Question-Based Learning App in Graduate Education GAMES AND LEARNING ALLIANCE, GALA 2017, 2017, 10653 : 105 - 114
- [7] Competition and Collaboration Using a Social and Gamified Online Learning Platform PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 19 - 26
- [8] The impact of peer competition and collaboration on gamified learning performance in educational settings: a Meta-analytical study Education and Information Technologies, 2022, 27 : 3833 - 3866
- [10] Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand HERITAGE, 2024, 7 (04): : 1870 - 1892