Peer Collaboration and Competition: Comparing the Effectiveness of Gamified and Non-gamified SRS in Collaborative Learning

被引:0
|
作者
Huang, Joan Wan-Ting [1 ]
机构
[1] Natl Chung Hsing Univ, Language Ctr, 145 Xingda Rd, Taichung 40227, Taiwan
来源
ENGLISH TEACHING AND LEARNING | 2024年
关键词
SRS-facilitated instructions; Collaborative reading; Reading comprehension; Gamification; Perceptions of collaborative learning experiences; AUDIENCE RESPONSE SYSTEMS; ACADEMIC-PERFORMANCE; IMPACT; INTERACTIVITY; METAANALYSIS; ENVIRONMENT; STRATEGIES; MOTIVATION; CLICKERS; IRS;
D O I
10.1007/s42321-024-00187-8
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Student response systems (SRSs) have been applied in a wide array of educational contexts to promote engaging learning. In the present study, a quasi-experimental research design was undertaken to compare three learning conditions on EFL learners' learning outcomes measured by two reading comprehension tests and a midterm exam: (1) collaborative reading plus gamified SRS (Kahoot), (2) collaborative reading plus non-gamified SRS (Nearpod) as the two experimental groups, and (3) collaborative reading without SRS mediation as the control group. The study found that both gamified and non-gamified SRS were effective in improving student learning achievement. However, questionnaires on learners' perceptions of overall collaborative learning, experiences, particularly on four dimensions: perceived collaborative learning (PCL), interest and enjoyment (IE), peer interaction (PI), and social relatedness (SR), revealed a non-significant difference among the three classes. The qualitative data indicated this non-existent difference in perceived collaboration could be linked to negative group dynamics, i.e., social loafing and social-emotional stress, commonly experienced in the three classes.
引用
收藏
页数:20
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