Psychometric Properties of the Metacognitions About Online Gaming Scale in the Chinese Population and Its Relationship With Internet Gaming Disorder: Cross-Sectional Study

被引:1
作者
Lin, Shuhong [1 ,2 ]
Chen, Xinxin [1 ,2 ]
Tan, Linxiang [3 ]
Liao, Zhenjiang [1 ,2 ]
Li, Yifan [1 ,2 ]
Tang, Ying [1 ,2 ]
Huang, Qiuping [4 ]
Shen, Hongxian [1 ,2 ,3 ]
机构
[1] Cent South Univ, Dept Psychiat, Xiangya Hosp 2, 139 Renmin Rd, Changsha 410000, Peoples R China
[2] Natl Clin Res Ctr Mental Disorders, Changsha, Peoples R China
[3] Cent South Univ, Educ Ctr Mental Hlth, Changsha, Peoples R China
[4] Hunan Univ Chinese Med, Sch Humanities & Management, Changsha, Peoples R China
关键词
metacognition; metacognitions about online gaming; Internet Gaming Disorder; psychometric properties; Chinese; DATA-COLLECTION; ALCOHOL-USE; QUESTIONNAIRE; VALIDATION; COGNITION; MOTIVES; BEHAVIORS; ANXIETY;
D O I
10.2196/45985
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Metacognitions about online gaming have been shown to be correlated with Internet Gaming Disorder (IGD). Knowledge of metacognitions about online gaming can help to understand IGD. The Metacognitions about Online Gaming Scale (MOGS) is a reliable and valid tool to measure specific metacognitions about online gaming in both adults and adolescents, which is lacking in China. Objective: This study was conducted to assess the psychometric properties of the Chinese version of the MOGS (C-MOGS) and its relationship with IGD in the Chinese population. Methods: A total of 772 Chinese individuals (age: mean 21.70, SD 8.81 years; age range: 13-57 years; 458/772, 59.3% male) completed a web-based questionnaire survey, including the C-MOGS and a battery of validated scales measuring IGD, gaming motives, depression, and anxiety. Results: Through exploratory and confirmatory factor analyses, the 3-factor structure was confirmed to have adequate model fit and internal consistency reliability (Cronbach alpha >=.799, Guttman split-half coefficients >= 0.754). Concurrent validity of the C-MOGS was supported by its correlations with IGD ( P <.001), gaming motives ( P <.001), depression ( P <.001), and anxiety ( P <.001). Furthermore, the incremental validity analysis showed that the C-MOGS predicted 13% of the variance in IGD while controlling for gender, age, weekly gaming hours, gaming motives, depression, and anxiety. Conclusions: This study provides evidence that the psychometric properties of the C-MOGS are appropriate and emphasizes its positive association with IGD. The C-MOGS is a reliable and valid instrument for mental health workers to assess metacognitions about online gaming in the Chinese population.
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页数:17
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