Personality Pathways to Gaming Problems Early on in the COVID-19 Pandemic

被引:0
|
作者
Kronstein, Naama [1 ]
Rapinda, Karli [2 ]
Ritchie, Emma [1 ]
Wardell, Jeffrey [1 ]
Kim, Hyoun S. [3 ]
Keough, Matthew T. [1 ]
机构
[1] York Univ, Toronto, ON, Canada
[2] Univ Manitoba, Winnipeg, MB, Canada
[3] Toronto Metropolitan Univ, Toronto, ON, Canada
来源
JOURNAL OF GAMBLING ISSUES | 2024年 / 53期
关键词
COVID-19; Videogaming; Gaming Disorder; Personality; VIDEO GAME ADDICTION; INTERNET ADDICTION; SENSATION SEEKING; TIMELINE FOLLOWBACK; BOREDOM PRONENESS; DISORDER; ANXIETY; DEPRESSION; IMPULSIVITY; MOTIVES;
D O I
暂无
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
Media reports noted that video gaming behaviours increased during the initial stages of the COVID-19 pandemic. Some people may have had predisposing risk factors for excessive gaming and related problems during the onset of the pandemic. We examined pathways from four personality risk traits (i.e., hopelessness, anxiety sensitivity, impulsivity, and sensation seeking) to excessive gaming and related problems during the first month of the pandemic. We predicted that people high in anxiety sensitivity and hopelessness would engage in excessive gaming to cope with increased distress. We also predicted that the isolation and boredom resulting from the COVID-19 lockdown would lead those high in impulsivity and sensation seeking to game excessively to enhance their mood. Participants (N=332), recruited via Prolific, completed a single survey of their retrospective gaming behaviours for 30 days prior to, and 30 days following the initiation of the COVID-19 state of emergency (March 2020). People high in anxiety sensitivity were initially at risk for excessive gaming and related problems due to elevated coping and self-gratification motives. People high in hopelessness were at risk for increased gaming-related problems through coping and self-gratification motives. Contrary to hypotheses, participants high in sensation-seeking had more excessive gaming and related problems due to elevated coping (but not enhancement) motives. Those high in impulsivity were at risk of gaming-related problems due to self-gratification (but not enhancement) motives. Addressing the motivation to game can assist in tailoring treatment plans to individual needs, especially as we continue to navigate the longer-term impacts of the pandemic.
引用
收藏
页码:24 / 40
页数:17
相关论文
共 50 条
  • [21] Anxiety, depression, and suicidal ideation among early adolescents during the COVID-19 pandemic
    Danzo, Sarah
    Kuklinski, Margaret R.
    Sterling, Stacy A.
    Beck, Arne
    Braciszewski, Jordan M.
    Boggs, Jennifer
    Briney, John S.
    Charvat-Aguilar, Nancy
    Eisenberg, Nicole
    Kaffl, Abnette
    Kline-Simon, Andrea
    Loree, Amy M.
    Lyons, Vivian H.
    Morse, Erica F.
    Morrison, Kristi M.
    Negusse, Rahel
    Scheuer, Hannah
    JOURNAL OF ADOLESCENCE, 2024, 96 (06) : 1379 - 1387
  • [22] Association between hypersomnolence and the COVID-19 pandemic: The International COVID-19 Sleep Study (ICOSS)
    Sarkanen, Tomi
    Partinen, Markku
    Bjorvatn, Bjorn
    Merikanto, Ilona
    Benedict, Christian
    Nadorff, Michael R.
    Bolstad, Courtney J.
    Espie, Colin
    Matsui, Kentaro
    Chung, Frances
    Morin, Charles M.
    Wing, Yun Kwok
    Penzel, Thomas
    Macedo, Taina
    Mota-Rolim, Sergio
    Holzinger, Brigitte
    Plazzi, Giuseppe
    De Gennaro, Luigi
    Landtblom, Anne-Marie
    Inoue, Yuichi
    Sieminski, Mariuz
    Leger, Damien
    Dauvilliers, Yves
    SLEEP MEDICINE, 2023, 107 : 108 - 115
  • [23] Children and adolescents' emotional problems during the COVID-19 pandemic in Brazil
    Zuccolo, Pedro Fonseca
    Casella, Caio Borba
    Fatori, Daniel
    Shephard, Elizabeth
    Sugaya, Luisa
    Gurgel, Wagner
    Farhat, Luis Carlos
    Argeu, Adriana
    Teixeira, Monike
    Otoch, Luara
    Polanczyk, Guilherme, V
    EUROPEAN CHILD & ADOLESCENT PSYCHIATRY, 2023, 32 (06) : 1083 - 1095
  • [24] Children and adolescents' emotional problems during the COVID-19 pandemic in Brazil
    Pedro Fonseca Zuccolo
    Caio Borba Casella
    Daniel Fatori
    Elizabeth Shephard
    Luisa Sugaya
    Wagner Gurgel
    Luis Carlos Farhat
    Adriana Argeu
    Monike Teixeira
    Luara Otoch
    Guilherme V. Polanczyk
    European Child & Adolescent Psychiatry, 2023, 32 : 1083 - 1095
  • [25] Individual differences and changes in personality during the COVID-19 pandemic
    Rudolph, Cort W. W.
    Zacher, Hannes
    SOCIAL AND PERSONALITY PSYCHOLOGY COMPASS, 2023, 17 (07)
  • [26] COVID-19 Pandemic, Personality and Geriatric Population: Proposed Pragmatism
    Dubey, Souvik
    Sengupta, Samya
    Ghosh, Ritwik
    Dubey, Mahua Jana
    Chatterjee, Subham
    Das, Gautam
    Roy, Dipayan
    Ray, Biman Kanti
    Benito-Leon, Julian
    JOURNAL OF PATIENT EXPERIENCE, 2021, 8
  • [27] Gaming and social media use among adolescents in the midst of the COVID-19 pandemic
    Nilsson, Anders
    Rosendahl, Ingvar
    Jayaram-Lindstrom, Nitya
    NORDIC STUDIES ON ALCOHOL AND DRUGS, 2022, 39 (04) : 347 - 361
  • [28] Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
    KING, D. A. N. I. E. L. L.
    ACHAB, S. O. P. H. I. A.
    HIGUCHI, S. U. S. U. M. U.
    BOWDEN-JONES, H. E. N. R. I. E. T. T. A.
    MUELLER, K. A. I. W.
    BILLIEUX, J. O. E. L.
    STARCEVIC, V. L. A. D. A. N.
    SAUNDERS, J. O. H. N. B.
    TAM, P. H. I. L. I. P.
    DELFABBRO, P. A. U. L. H.
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2022, 11 (02) : 243 - 248
  • [29] Internalizing Personality Traits and Coping Motivations for Gaming During the COVID-19 Pandemic: A Cross-Lagged Panel Mediation Analysis
    Lewinson, Rebecca E.
    Wardell, Jeffrey D.
    Katz, Joel
    Keough, Matthew T.
    CYBERPSYCHOLOGY-JOURNAL OF PSYCHOSOCIAL RESEARCH ON CYBERSPACE, 2024, 18 (03):
  • [30] COVID-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy
    Volpe, Umberto
    Orsolini, Laura
    Salvi, Virginio
    Albert, Umberto
    Carmassi, Claudia
    Carra, Giuseppe
    Cirulli, Francesca
    Dell'Osso, Bernardo
    Luciano, Mario
    Menculini, Giulia
    Nanni, Maria Giulia
    Pompili, Maurizio
    Sani, Gabriele
    Sampogna, Gaia
    Working Grp, Working
    Fiorillo, Andrea
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2022, 19 (03)