The use of immersive technological resources such as Virtual Reality (VR) and 360 degrees videos, with the aim of bringing the user closer to the story and making the content more attractive, has caused a reconfiguration of journalistic narrative and gener- ated ethical questions that confront paradigms in the profession. This article seeks to understand how the real and the fictional are present in reports that use immersive technologies, by analysing the video 12 Seconds of Gunfire (2019), a 360 degrees animation produced by The Washington Post, in an adaptation of a written report previously published by the newspaper. The analysis is carried out with the support of Journalism Studies, precisely on the journalistic values of objectivity and transparency, and the discussions on journalistic narrative within Narrative Studies. We hope to contribute to the relevant discussions on digital journalism and innovations in narrative formats in a scenario of technological transformations that challenge journalistic practice and make the distinction between information and fiction more complex.