Exploring STEM adolescent education, using Project based learning and Gamification

被引:0
作者
Mejias, Maite [1 ]
Arenas, Felipe [1 ]
Duran, Roberto [1 ]
机构
[1] Federico Santa Maria Tech Univ USM, Engn Design Dept, Santiago, Chile
来源
VIII IEEE WORLD ENGINEERING EDUCATION CONFERENCE, EDUNINE 2024 | 2024年
关键词
gamification; active learning; STEM; hackathon; PBL; Octalysis;
D O I
10.1109/EDUNINE60625.2024.10500645
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper introduces a transformative intervention in secondary-level technology education within the Chilean system, conducted at the Engineering Design Department of Federico Santa Maria Technical University. Employing Project-Based Learning (PBL) and utilizing the Octalysis motivational framework for gamification, the study investigates student engagement and motivation dynamics. The intervention took the form of a hackathon event (Hack4Education), serving as a platform for collaborative problem-solving. Our experience examines the implementation and results of the event, studying the correlation between participants' emotions and the motivational drivers for each activity. Our contribution aims to enhance engineering and technology education, through the development of a replicable model for active learning interventions, providing insights to support STEM strategies, challenges, and their potential solutions.
引用
收藏
页数:6
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