TacPoint: Influence of Partial Visuo-Tactile Feedback on Sense of Embodiment in Virtual Reality

被引:3
作者
Zhang, Jingjing [1 ,2 ]
Huang, Mengjie [1 ]
Chen, Yonglin [3 ]
Xue, Xiaoyi [4 ]
Liao, Kai-Lun [5 ]
Yang, Rui [5 ]
Shi, Jiajia [6 ]
机构
[1] Xian Jiaotong Liverpool Univ, Design Sch, Suzhou, Peoples R China
[2] Univ Liverpool, Sch Engn, Liverpool, Merseyside, England
[3] City Univ Hong Kong, Sch Creat Media, Hong Kong, Peoples R China
[4] Xian Jiaotong Liverpool Univ, Sch Cultural Technol, Suzhou, Peoples R China
[5] Xian Jiaotong Liverpool Univ, Sch Adv Technol, Suzhou, Peoples R China
[6] Kunshan Rehabil Hosp, Dept Phys Med & Rehabil Med, Suzhou, Peoples R China
来源
2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW 2024 | 2024年
关键词
Virtual reality; Embodiment; Body ownership; Agency; Self-location; Tactile sensation; Rehabilitation; H.1.2 [Human-centered computing]: Human-computer interaction (HCI); HCI design and evaluation methods; User studies;
D O I
10.1109/VRW62533.2024.00268
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The employment of Virtual Reality (VR) in medical rehabilitation has been broadened to incorporate visual and tactile feedback, while how people use tangible objects to induce better perceptions in VR remains unexplored. We investigated how partial visuotactile feedback influences users' embodiment and proposed a design idea named TacPoint (a red point mark) that connects to the physical and virtual worlds. The results reported that higher embodiment illusions could be induced in the TacPoint session than in others without feedback during virtual interactions. It is proposed that TacPoint could help people induce the embodiment easily to increase their positive experience in VR rehabilitation training.
引用
收藏
页码:943 / 944
页数:2
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