Predictive Modelling of CognitiveWorkload in VR: An Eye-Tracking Approach

被引:0
|
作者
Szczepaniak, Dominik [1 ]
Harvey, Monika [2 ]
Deligianni, Fani [3 ]
机构
[1] Univ Glasgow, Social AI CDT, Glasgow, Lanark, Scotland
[2] Univ Glasgow, Sch Psychol & Neurosci, Glasgow, Lanark, Scotland
[3] Univ Glasgow, Sch Comp Sci, Glasgow, Lanark, Scotland
来源
PROCEEDINGS OF THE 2024 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS, ETRA 2024 | 2024年
关键词
Virtual Reality; Cognitive Training; Cognitive Load; Eye-Tracking; Physiological Data;
D O I
10.1145/3649902.3655642
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Cognitive training can boost and sharpen the brain's abilities to remember, focus, and switch between different tasks. One of the key elements of cognitive training is cognitive load. It allows a manipulation of the intensity of the intervention to suit the participant's ability level and keep the session enjoyable, i.e. neither too frustrating/hard nor too boring/easy). However, measuring cognitive workload in an objective way is still under-researched and difficult. Here, we have developed a novel sustained attention Virtual Reality (VR) task, using Unity, that aims to predict load in a controlled manner. We demonstrate promising results in that machine learning algorithms can identify perceived as well as objective difficulty of the game accurately, using a combination of eye-tracking and physiological data obtained directly within the VR environment.
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页数:3
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