VolTeMorph: Real-time, Controllable and Generalizable Animation of Volumetric Representations

被引:0
作者
Garbin, Stephan J. [1 ]
Kowalski, Marek [1 ]
Estellers, Virginia [1 ]
Szymanowicz, Stanislaw [2 ]
Rezaeifar, Shideh [1 ]
Shen, Jingjing [1 ]
Johnson, Matthew A. [1 ]
Valentin, Julien [1 ]
机构
[1] Microsoft, Cambridge, 98052, England
[2] Univ Oxford Informat Engn, Oxford, England
关键词
facial animation; neural rendering; tetrahedral geometry; RADIANCE FIELDS;
D O I
10.1111/cgf.15117
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visual quality and in real-time. While implicit deformation methods based on learned functions can produce impressive results, they are 'black boxes' to artists and content creators, they require large amounts of training data to generalize meaningfully, and they do not produce realistic extrapolations outside of this data. In this work, we solve these issues by introducing a volume deformation method which is real-time even for complex deformations, easy to edit with off-the-shelf software and can extrapolate convincingly. To demonstrate the versatility of our method, we apply it in two scenarios: physics-based object deformation and telepresence where avatars are controlled using blendshapes. We also perform thorough experiments showing that our method compares favourably to both volumetric approaches combined with implicit deformation and methods based on mesh deformation. We propose a method to deform static multi-view volumetric models, such as NeRF, in real-time using blendshape or physics-driven animation. This allows us to create dynamic scenes from static captures in an interpretable, artistically controllable way. Top: a face tracker controls an avatar. Bottom: object shattering controlled by physics-based simulation. image
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页数:21
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