Game-Based Computation Offloading and Power Allocation for LEO Constellation Networks in Distributed and Dynamic Environment

被引:2
|
作者
Gao, Yufang [1 ]
Ji, Zhi [2 ]
Zhao, Kanglian [1 ]
de Cola, Tomaso [3 ]
Li, Wenfeng [1 ]
机构
[1] Nanjing Univ, Sch Elect Sci & Engn, Nanjing 210046, Peoples R China
[2] Army Engn Univ PLA, Coll Commun Engn, Nanjing 210007, Peoples R China
[3] German Aerosp Ctr, Inst Commun & Nav, D-82234 Wessling, Germany
来源
IEEE INTERNET OF THINGS JOURNAL | 2024年 / 11卷 / 04期
基金
中国国家自然科学基金;
关键词
Satellites; Edge computing; Games; Computational modeling; Satellite broadcasting; Low earth orbit satellites; Task analysis; Computation offloading; dynamic environment; LEO constellation network; potential game; power allocation; TERRESTRIAL NETWORKS; SATELLITE; HANDOVER; INTERNET; 5G;
D O I
10.1109/JIOT.2023.3314650
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
To build the new generation of ubiquitous communication and service integration networks with "network omnipresence and computing ubiquitous," it is urgent to improve the in-orbit computing ability of low earth orbit (LEO) constellation networks and develop intelligent technology for satellite-ground collaborative edge computing. Communication tasks between ground nodes and satellites are increasing, but the satellite-to-ground spectrum resources are limited. The reasonable application of channels determines the performance of the network, which in turn affects the users' experience. An outstanding issue is how to allocate channels rationally and control the power of data transmission to reduce co-channel interference and minimize system overhead effectively. This article studies multiuser computation offloading for low earth orbit (LEO) constellation networks under dynamic environment, wherein the system overhead is minimized by joint offloading strategy and power optimization. First, we propose a generic network architecture for computation offloading of LEO constellation networks under the dynamic environment. Then, from a game-theoretic perspective, we model the overhead minimization problem as a potential game and prove that the Nash equilibrium (NE) minimizes the system overhead. After that, to reach the NE, we design the Synchronous log-linear learning-based power control algorithm and joint offloading strategy and power optimization algorithm based on SLA (JOPAS), and prove the convergence of the algorithms. Finally, the effectiveness of the proposed algorithm is verified through extensive simulations and comparisons with benchmark algorithms, and the proposed algorithm achieves near-optimal performance.
引用
收藏
页码:7040 / 7058
页数:19
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