Approach bias in individuals with Internet gaming disorder: Evidence from an event-related potential-based approach-avoid task

被引:3
作者
Li, Cuijing [1 ,2 ]
Pan, Ting [1 ,2 ,4 ]
He, Jinbo [1 ,2 ]
Zheng, Yang [3 ]
Fan, Liyan [1 ,2 ]
Meng, Yayun [1 ,2 ]
机构
[1] Minist Educ, Key Lab Adolescent Cyberpsychol & Behav CCNU, Wuhan, Peoples R China
[2] Cent China Normal Univ, Sch Psychol, Key Lab Human Dev & Mental Hlth Hubei Prov, Wuhan, Peoples R China
[3] Zhejiang Normal Univ, Sch Psychol, Jinhua, Peoples R China
[4] Univ Amsterdam, Dept Psychol, Amsterdam, Netherlands
关键词
Internet gaming disorder; Approach bias; N100; P300; Incentive sensitization theory; TENDENCIES; SYMPTOMS; ALCOHOL; CUES; INVENTORY; ATTENTION;
D O I
10.1016/j.ijpsycho.2024.112376
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Individuals with Internet gaming disorder (IGD) often exhibit an approach bias towards gaming cues compared to non-gaming cues. Although previous studies suggested a positive correlation between approach bias and the severity of game use, the neuropsychological mechanisms that underpin the automatic action tendencies remain largely unexplored. The present study measured event-related potentials (ERPs) in 22 IGD and 23 healthy control (HC) participants who met the inclusion criteria, both groups conducted the Stimulus-Response Compatibility task (SRC), with their ERPs recorded during the task. Results revealed that the IGD group showed a significantly larger approach bias towards gaming cues (avoidance versus approach reaction time) compared to the HC group. The amplitude of P300 significantly increased, whereas N100 significantly decreased for game-approach compared to game-avoid for IGD compared to HC participants. The findings suggested that the enhanced integrated motivational value under compatible conditions as well as increased stimulus-response conflicts under incompatible conditions may contribute to the approach bias in IGD individuals. Further investigation on the intervention is prompted through longitudinal studies.
引用
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页数:9
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