Where Are We Now?-Exploring the Metaverse Representations to Find Digital Twins

被引:2
作者
Cruz, Monica [1 ]
Oliveira, Abilio [1 ]
机构
[1] Inst Univ Lisboa ISCTE IUL, ISTAR, IUL, P-1649026 Lisbon, Portugal
关键词
metaverse; gaming; adults; virtual worlds; virtual reality; digital twins; VIRTUAL WORLDS; PEOPLE; CPS;
D O I
10.3390/electronics13101984
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The Metaverse promises to change our lives and how we usually interact with the world. However, it can only evolve with technological development and entertainment engagement advances. To investigate more leads regarding this concept, we have a main search question: How are the Metaverse, gaming, and digital twins represented in Academia? To answer it, we need to verify and determine how the Metaverse is defined, how gaming, as an entertainment industry, is represented, and how Digital Twins are defined by scientific knowledge. It will also be important to analyze how these concepts are intercorrelated. Here, we present a documental study-meta-analysis-of the most relevant indexed scientific papers published in the last ten years, according to predefined inclusion and exclusion criteria. Leximancer software will help us determine the main concepts and themes extracted from these articles-namely from the Keywords, Abstracts, Methodologies, and Conclusions sections. This study allows us to understand how these concepts are perceived, contribute to a scientific discussion, and give suggestions for future research and new leads on approaching these concepts.
引用
收藏
页数:20
相关论文
共 104 条
[1]  
Alang N., Opinion|Facebook Wants to Move to 'the Metaverse'-Here's What That Is, and Why You Should Be Worried
[2]   Liberalization of Digital Twins of IoT-Enabled Home Appliances via Blockchains and Absolute Ownership Rights [J].
Altun, Cankal ;
Tavli, Bulent ;
Yanikomeroglu, Halim .
IEEE COMMUNICATIONS MAGAZINE, 2019, 57 (12) :65-71
[3]   What is Qualitative in Qualitative Research [J].
Aspers, Patrik ;
Corte, Ugo .
QUALITATIVE SOCIOLOGY, 2019, 42 (02) :139-160
[4]  
Ball M., 2022, The metaverse: and how it will revolutionize everything
[5]   A Game-Theoretic Approach for Rendering Immersive Experiences in the Metaverse [J].
Bandyopadhyay, Anjan ;
Sarkar, Ansh ;
Swain, Sujata ;
Banik, Debajyoty ;
Hassanien, Aboul Ella ;
Mallik, Saurav ;
Li, Aimin ;
Qin, Hong .
MATHEMATICS, 2023, 11 (06)
[6]  
Becker HowardSaul., 2017, Evidence
[7]   Digital twins of the natural environment [J].
Blair, Gordon S. .
PATTERNS, 2021, 2 (10)
[8]   Towards a semantic Construction Digital Twin: Directions for future research [J].
Boje, Calin ;
Guerriero, Annie ;
Kubicki, Sylvain ;
Rezgui, Yacine .
AUTOMATION IN CONSTRUCTION, 2020, 114
[9]   Exploring the Intersection of Metaverse, Digital Twins, and Artificial Intelligence in Training and Maintenance [J].
Bordegoni, Monica ;
Ferrise, Francesco .
JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2023, 23 (06)
[10]  
Boschert S., 2016, Mechatronic Futures: Challenges and Solutions for Mechatronic Systems and their Designers, P59, DOI [DOI 10.1007/978-3-319-32156-1_5, 10.1007/978-3-319-32156-1]