A Digital Math Game and Multiple-Try Use with Primary Students: A Sex Analysis on Motivation and Learning

被引:0
|
作者
Cubillos, Claudio [1 ]
Roncagliolo, Silvana [1 ]
Cabrera-Paniagua, Daniel [2 ]
Vicari, Rosa Maria [3 ]
机构
[1] Pontificia Univ Catolica Valparaiso, Escuela Ingn Informat, Valparaiso 2362807, Chile
[2] Univ Valparaiso, Escuela Ingn Informat, Valparaiso 2362905, Chile
[3] Univ Fed Rio Grande do Sul, Inst Informat, BR-90010150 Porto Alegre, Brazil
关键词
computer-based learning; sex differences; multiple-try feedback; mathematical training; SELF-DETERMINATION THEORY; GENDER-DIFFERENCES; INTRINSIC MOTIVATION; FEEDBACK; ACHIEVEMENT; MATHEMATICS; SCIENCE; PERFORMANCE; TECHNOLOGY; ENGAGEMENT;
D O I
10.3390/bs14060488
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Sex differences have been a rarely addressed aspect in digital game-based learning (DGBL). Likewise, mixed results have been presented regarding the effects according to sex and the conditions that generate these effects. The present work studied the effects of a drill-and-practice mathematical game on primary students. The study focused on an analysis by sex, measuring motivation and learning in the practice activity. Also, two instructional mechanics were considered regarding the question answering to search for possible differences: a multiple-try feedback (MTF) condition and a single-try feedback (STF) condition. A total of 81 students from four courses and two schools participated in the intervention. The study's main findings were as follows: (a) the girls outperformed the boys in terms of the students' learning gains; (b) the girls presented lower levels of competence and autonomy than the boys; (c) under MTF, the girls presented lower levels of autonomy but no differences in competence contrasted with the boys; (d) under STF, the girls presented lower levels of competence but no differences in autonomy contrasted with the boys; (e) no sex differences existed in interest, effort, and value, in general, as per the instructional condition. This study enhances the knowledge of sex differences under diverse instructional settings, in particular providing insights into the possible differences by sex when varying the number of attempts provided to students.
引用
收藏
页数:20
相关论文
共 23 条
  • [1] Learning and Motivation When Using Multiple-Try in a Digital Game for Primary Students in Chile
    Cubillos, Claudio
    Roncagliolo, Silvana
    Cabrera-Paniagua, Daniel
    EDUCATION SCIENCES, 2023, 13 (11):
  • [2] Acquisition of math knowledge in digital and non-digital game-based learning classrooms: Impact of intrinsic motivation and cognitive load
    Xiang, Mengtong
    Zhang, Lu
    Liu, Yu
    Wang, Xiaohua
    Shang, Junjie
    ENTERTAINMENT COMPUTING, 2025, 52
  • [3] Math Ship: Digital Game Based Learning to Improve Students' Mathematics Skill
    Mahardhika, Galang Prihadi
    ADVANCED SCIENCE LETTERS, 2016, 22 (10) : 3181 - 3184
  • [4] A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game
    Filsecker, Michael
    Hickey, Daniel Thomas
    COMPUTERS & EDUCATION, 2014, 75 : 136 - 148
  • [5] Effects of Game-Based Learning on Students' Motivation in Chemistry: A Meta-analysis
    Xu, Juan J.
    Sun, Xiao F.
    Liu, Yan N.
    Zhang, Shi Y.
    Zhou, Qing
    JOURNAL OF CHEMICAL EDUCATION, 2025, 102 (03) : 1117 - 1128
  • [6] A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
    Chen, Min-Bin
    Wang, Siou-Ge
    Chen, You-Ning
    Chen, Xiao-Fang
    Lin, Yi-Zhen
    EDUCATION SCIENCES, 2020, 10 (04):
  • [7] Primary school students' foreign language anxiety in collaborative and individual digital game-based learning
    Yang, Yu-Fen
    Goh, Alexis P. I.
    Hong, Yi-Chun
    Chen, Nian-Shing
    COMPUTER ASSISTED LANGUAGE LEARNING, 2023, 36 (08) : 1587 - 1607
  • [8] Exploring students? learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study
    Dai, Chih-Pu
    Ke, Fengfeng
    Pan, Yanjun
    Liu, Yaning
    COMPUTERS & EDUCATION, 2023, 194
  • [9] EFFECTS OF DIGITAL GAME-BASED LEARNING IN STEM EDUCATION ON STUDENTS' MOTIVATION: A SYSTEMATIC LITERATURE REVIEW
    Ilic, Jelena
    Ivanovic, Mirjana
    Klasnja-Milicevic, Aleksandra
    JOURNAL OF BALTIC SCIENCE EDUCATION, 2024, 23 (01): : 20 - 36
  • [10] Primary school students' perceptions of scaffolding in digital game-based learning in mathematics
    Sun, Liping
    Ruokamo, Heli
    Siklander, Pirkko
    Li, Baoping
    Devlin, Keith
    LEARNING CULTURE AND SOCIAL INTERACTION, 2021, 28