Gamification in technology and design areas: A teaching innovation project in a fully online environment

被引:0
作者
Natalia, Padilla-Zea [1 ]
Elena, Verdu [1 ]
Roberto, Baena-Galle [1 ]
机构
[1] Univ Int La Rioja UNIR, Res Inst Innovat & Technol Educ UNIR iTED, Logrono, Spain
关键词
Gamification; Engineering education; Engagement; Educational technology; Higher education; Motivation; HIGHER-EDUCATION; MOTIVATION; STUDENTS;
D O I
10.1016/j.entcom.2024.100728
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Gallifantes and motivation' is a teaching innovation project intended to foster students to participate in the university online campus of UNIR, a fully online university. Although students at UNIR are used to studying in an online independent way, it is well known that having a learning community and a confident-based relationship with mates enhance learning results. Intended to promote a lively interaction between students, both in the forums and in synchronous lessons, this teaching innovation project proposes gallifantes-rewarded actions during the semester in a competitive run. The 4 students with the highest numbers of gallifantes obtain 0.25, 0.5, 0.75 and 1 additional points in the final grade. In this paper, we present the different approaches followed in 3 subjects in the areas of technology and design, having a total number of 114 active students and 1164 gallifantes rewarded. The students answered a survey at the end of the process. As a conclusion, most of them supports the initiative, obtaining good results in satisfaction, motivation and engagement, while also suggesting improvement opportunities.
引用
收藏
页数:10
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