Gamification in technology and design areas: A teaching innovation project in a fully online environment

被引:0
|
作者
Natalia, Padilla-Zea [1 ]
Elena, Verdu [1 ]
Roberto, Baena-Galle [1 ]
机构
[1] Univ Int La Rioja UNIR, Res Inst Innovat & Technol Educ UNIR iTED, Logrono, Spain
关键词
Gamification; Engineering education; Engagement; Educational technology; Higher education; Motivation; HIGHER-EDUCATION; MOTIVATION; STUDENTS;
D O I
10.1016/j.entcom.2024.100728
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Gallifantes and motivation' is a teaching innovation project intended to foster students to participate in the university online campus of UNIR, a fully online university. Although students at UNIR are used to studying in an online independent way, it is well known that having a learning community and a confident-based relationship with mates enhance learning results. Intended to promote a lively interaction between students, both in the forums and in synchronous lessons, this teaching innovation project proposes gallifantes-rewarded actions during the semester in a competitive run. The 4 students with the highest numbers of gallifantes obtain 0.25, 0.5, 0.75 and 1 additional points in the final grade. In this paper, we present the different approaches followed in 3 subjects in the areas of technology and design, having a total number of 114 active students and 1164 gallifantes rewarded. The students answered a survey at the end of the process. As a conclusion, most of them supports the initiative, obtaining good results in satisfaction, motivation and engagement, while also suggesting improvement opportunities.
引用
收藏
页数:10
相关论文
共 10 条
  • [1] Using Gamification in a Teaching Innovation Project at the University of Alcala: A New Approach to Experimental Science Practices
    Lopez Carrillo, Dolores
    Calonge Garcia, Amelia
    Rodriguez Laguna, Teresa
    Ros Magan, German
    Lebron Moreno, Jose Alberto
    ELECTRONIC JOURNAL OF E-LEARNING, 2019, 17 (02): : 93 - 106
  • [2] A technology-enhanced scaffolding instructional design for fully online courses
    Yang, Juan
    Jiang, Rui
    Su, Han
    AUSTRALASIAN JOURNAL OF EDUCATIONAL TECHNOLOGY, 2022, 38 (06) : 21 - 33
  • [3] Women scientists: design, implementation and evaluation of a teaching innovation and educational research project
    Contreras Llanes, Manuel
    Sanchez Torrejon, Begona
    Marquez Diaz, Jose Ramon
    7TH INTERNATIONAL VIRTUAL CONFERENCE ON EDUCATIONAL RESEARCH AND INNOVATION, CIVINEDU 2023, 2023, : 259 - 263
  • [4] PROJECT FOR THE INNOVATION IN THE GASTRONOMIC MARKET OF BOGOTA THROUGH THE DESIGN OF A GAMIFICATION EXPERIENCE FOR MOBILE DEVICES
    Nieto Uribe, Sergio Andres
    Aldana Rincon, Arcadio Alexander
    Rubiano Castillo, Carlos Andres
    Valencia, Mauricio
    Lozano, Hernan Dario
    Guzman, Carlos
    PROCEEDINGS OF THE INTERNATIONAL CONFERENCE OF APPLIED BUSINESS AND MANAGEMENT (ICABM2020), 2020, : 246 - 275
  • [5] Street landscape environment design based on visual technology and entertainment robots: Computer simulation gamification landscape design
    Zhang, Xiaojing
    ENTERTAINMENT COMPUTING, 2025, 52
  • [6] The Teaching Case Design of STEM Based on the Environment of Combining Museum and School-Water Resources Project
    Dan, Yang
    Zhang, Xiaolin
    Wang, Luyao
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2017, 33 (03) : 1117 - 1123
  • [7] Effects of Technology Assisted Flat Learning Environment for a Design Project at a Historically Black University
    Ramachandran, Madhumitha
    Siddique, Zahed
    Akasheh, Firas
    Kremer, Guel E. Okudan
    PROCEEDINGS OF THE ASME INTERNATIONAL DESIGN ENGINEERING TECHNICAL CONFERENCES AND COMPUTERS AND INFORMATION IN ENGINEERING CONFERENCE, 2017, VOL 3, 2017,
  • [8] Design and analysis of flipped classroom experiment teaching based on DBR in information technology environment
    Zhang, Xiangfeng
    Wang, Yanmei
    Sharma, Shalini
    INTERNATIONAL JOURNAL OF SYSTEM ASSURANCE ENGINEERING AND MANAGEMENT, 2021,
  • [9] Navigating Online Language Teaching in Uncertain Times: Challenges and Strategies of EFL Educators in Creating a Sustainable Technology-Mediated Language Learning Environment
    Choi, Leejin
    Chung, Sunjoo
    SUSTAINABILITY, 2021, 13 (14)
  • [10] The Engineering Students Innovation Club Project for Human Capital Development in the areas of Industry 4.0-From the Design to Implementation
    Aichouni, Ahmed Baha Eddine
    Kolsi, Lioua
    Aichouni, Mohamed
    2020 INDUSTRIAL & SYSTEMS ENGINEERING CONFERENCE (ISEC), 2020,