共 10 条
- [1] Using Gamification in a Teaching Innovation Project at the University of Alcala: A New Approach to Experimental Science Practices ELECTRONIC JOURNAL OF E-LEARNING, 2019, 17 (02): : 93 - 106
- [3] Women scientists: design, implementation and evaluation of a teaching innovation and educational research project 7TH INTERNATIONAL VIRTUAL CONFERENCE ON EDUCATIONAL RESEARCH AND INNOVATION, CIVINEDU 2023, 2023, : 259 - 263
- [4] PROJECT FOR THE INNOVATION IN THE GASTRONOMIC MARKET OF BOGOTA THROUGH THE DESIGN OF A GAMIFICATION EXPERIENCE FOR MOBILE DEVICES PROCEEDINGS OF THE INTERNATIONAL CONFERENCE OF APPLIED BUSINESS AND MANAGEMENT (ICABM2020), 2020, : 246 - 275
- [7] Effects of Technology Assisted Flat Learning Environment for a Design Project at a Historically Black University PROCEEDINGS OF THE ASME INTERNATIONAL DESIGN ENGINEERING TECHNICAL CONFERENCES AND COMPUTERS AND INFORMATION IN ENGINEERING CONFERENCE, 2017, VOL 3, 2017,
- [10] The Engineering Students Innovation Club Project for Human Capital Development in the areas of Industry 4.0-From the Design to Implementation 2020 INDUSTRIAL & SYSTEMS ENGINEERING CONFERENCE (ISEC), 2020,