Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0

被引:3
作者
Alhakamy, A'Aeshah [1 ]
机构
[1] Univ Tabuk, Fac Comp & Informat Technol, Dept Comp Sci, Artificial Intelligence & Sensing Technol AIST Re, King Faisal Rd, Tabuk 47512, Saudi Arabia
关键词
Extended reality (XR); augmented reality (AR); virtual reality (VR); mixed reality (MR); and augmented virtuality (AV); 4IR; Industry; 4.0; OF-THE-ART; VIRTUAL-REALITY; AUGMENTED VIRTUALITY; ENVIRONMENT; VISUALIZATION; TAXONOMY; SPEECH; DESIGN; SENSES; FIELD;
D O I
10.1145/3652595
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
When developing XR applications for Industry 4.0, it is important to consider the integration of visual displays, hardware components, and multimodal interaction techniques that are compatible with the entire system. The potential use of multimodal interactions in industrial applications has been recognized as a significant factor in enhancing humans' ability to perform tasks and make informed decisions. To offer a comprehensive analysis of the current advancements in industrial XR, this review presents a structured tutorial that provides answers to the following research questions: (R.Q.1) What are the similarities and differences between XR technologies, including augmented reality (AR), mixed reality (MR), Augmented Virtuality (AV), and virtual reality (VR) under Industry 4.0 consideration? (R.Q.2) What types of visual displays and hardware devices are needed to present XR for Industry 4.0? (R.Q.3) How did the multimodal interaction in XR perceive and relate to Industry 4.0? (R.Q.4) How have modern adaptations of XR technologies dealt with the theme of Industry 4.0? (R.Q.5) How can XR technologies in Industry 4.0 develop their services and usages to be more solution-inclusive? This review showcases various instances that demonstrate XR's potential to transform how humans interact with the physical world in Industry 4.0. These advancements can increase productivity, reduce costs, and enhance safety.
引用
收藏
页数:38
相关论文
共 159 条
  • [91] Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality
    Mayer, Sven
    Reinhardt, Jens
    Schweigert, Robin
    Jelke, Brighten
    Schwind, Valentin
    Wolf, Katrin
    Henze, Niels
    [J]. PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,
  • [92] Meiya Dong, 2020, TURC'20: Proceedings of the Turing Celebration Conference - China, P51, DOI 10.1145/3393527.3393537
  • [93] Helmet-mounted display (HMD) upgrade for the US army's AVCATT simulation program
    Melzer, James E.
    Porter, James W.
    [J]. HEAD- AND HELMET-MOUNTED DISPLAY XIII: DESIGN AND APPLICATIONS, 2008, 6955
  • [94] An Olfactory Display to Study the Integration of Vision and Olfaction in a Virtual Reality Environment
    Micaroni, Lorenzo
    Carulli, Marina
    Ferrise, Francesco
    Gallace, Alberto
    Bordegoni, Monica
    [J]. JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2019, 19 (03)
  • [95] Miccini R, 2020, 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), P390, DOI [10.1109/VRW50115.2020.0-192, 10.1109/VRW50115.2020.00084]
  • [96] MILGRAM P, 1994, IEICE T INF SYST, VE77D, P1321
  • [97] Smart Manufacturing and Tactile Internet Based on 5G in Industry 4.0: Challenges, Applications and New Trends
    Mourtzis, Dimitris
    Angelopoulos, John
    Panopoulos, Nikos
    [J]. ELECTRONICS, 2021, 10 (24)
  • [98] Nakamura H., 2012, Conference on Human Factors in Computing Systems - Proceedings, P517, DOI [10.1145/2207676.2207747, DOI 10.1145/2207676.2207747]
  • [99] Augmented Virtuality for maintenance training simulation under various stress conditions
    Neges, Matthias
    Adwernat, Stefan
    Abramovici, Michael
    [J]. PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE IN THROUGH-LIFE ENGINEERING SERVICES, 2018, 19 : 171 - 178
  • [100] Oakley I., 2000, CHI 2000 Conference Proceedings. Conference on Human Factors in Computing Systems. CHI 2000. The Future is Here, P415, DOI 10.1145/332040.332467