Towards comprehending internet gaming disorder: evaluating the psychometric properties of the Polish adaptation of the Craving for Internet Gaming Scale

被引:1
作者
Misiuro, Tomasz [1 ]
Misiuro, Agnieszka [1 ]
Cudo, Andrzej [2 ]
Kowalski, Miroslaw [3 ]
机构
[1] Univ Zielona Gora, Inst Psychol, Al Wojska Polskiego 69, PL-65762 Zielona Gora, Poland
[2] John Paul II Catholic Univ Lublin, Inst Psychol, Lublin, Poland
[3] Univ Zielona Gora, Zielona Gora, Poland
来源
POSTEPY PSYCHIATRII I NEUROLOGII | 2024年 / 33卷 / 02期
关键词
CIGS; Polish adaptation; Internet gaming disorder; craving for internet gaming; problematic video game use; GAMES; VALIDATION; MECHANISMS; DEPRESSION; WITHDRAWAL; ADDICTION; SYMPTOMS; ANXIETY; STRESS; PLAY;
D O I
10.5114/ppn.2024.141053
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Purpose: This study aims to adapt and verify the psychometric properties of the Craving for Internet Gaming Scale (CIGS) in a Polish sample. Craving, although observed as significantly associated with Internet Gaming Disorder, is not currently included in its diagnostic criteria. This research addresses the need for scales to measure craving in this particular context. Methods: The research involved a sample of 575 participants. Psychometric analysis, including confirmatory factor analysis, was conducted to assess the CIGS' reliability and validity. Additional scales, such as the Game Transfer Phenomena Scale, Motives for Online Gaming Questionnaire, and the Depression Anxiety Stress Scales, were used for concurrent validity analysis. Results: The study results demonstrate the excellent psychometric properties of the Polish adaptation of the CIGS. It showed high reliability in terms of internal consistency and provided evidence for construct validity. Furthermore, it exhibited a positive correlation with various scales associated with problematic video game use and gaming addiction, while also showing a moderate negative correlation with self-control. Conclusions: Our findings suggest that the CIGS retains its psychometric properties in different cultures, making it a valuable instrument for comprehending craving within the context of Internet gaming disorder. Future research should focus on the adaptation of the CIGS to various cultural settings and the exploration of potential intergroup differences.
引用
收藏
页码:59 / 66
页数:8
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