A Platform for Collecting User Behaviour Data during Social VR Experiments Using Mozilla Hubs

被引:0
|
作者
Roggla, Thomas [1 ]
Shamma, David A. [2 ]
Williamson, Julie R. [3 ]
Viola, Irene [1 ]
Rossi, Silvia [1 ]
Cesar, Pablo [1 ]
机构
[1] Ctr Wiskunde & Informat, Amsterdam, Netherlands
[2] Toyota Res Inst, Cambridge, MA USA
[3] Univ Glasgow, Glasgow, Lanark, Scotland
来源
PROCEEDINGS OF THE 2024 16TH INTERNATIONAL WORKSHOP ON IMMERSIVE MIXED AND VIRTUAL ENVIRONMENT SYSTEMS, MMVE 2024 | 2024年
关键词
Social VR; data collection; data visualisation; plugin; Mozilla Hubs;
D O I
10.1145/3652212.3652225
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In recent years, a large variety of online communication tools have Social VR, data collection, data visualisation, plugin, Mozilla Hubs emerged, including social Virtual Reality (VR) platforms for interacting in a virtual world with participants being represented as virtual avatars. Given their popularity, an active area of research focuses on improving the user experience in these virtual experiences. To enable experimentation at large scale on online platforms, it is however essential to collect behavioural data (e.g. movements and audio information). In this work, we present a toolchain that enables the running of experiments using a modified version of the social VR platform Mozilla Hubs. Specifically, our toolkit enables collection and tracking or user positions and movements at a central location, enabling fine-grained analysis of user behaviour during a social VR experience. The proposed tool is available at https://github.com/cwi-dis/mozillahubs- datalogger
引用
收藏
页码:41 / 44
页数:4
相关论文
共 3 条
  • [1] Influence of Narrative Elements on User Behaviour in Photorealistic Social VR
    Rossi, Silvia
    Viola, Irene
    Jansen, Jack
    Subramanyam, Shishir
    Toni, Laura
    Cesar, Pablo
    PROCEEDINGS OF THE 2021 INTERNATIONAL WORKSHOP ON IMMERSIVE MIXED AND VIRTUAL ENVIRONMENT SYSTEMS (MMVE '21), 2021, : 1 - 7
  • [2] Pragmatism, persistence and patience: A user perspective on strategies for data collection using popular online social networks
    Mannix, Judy
    Wilkes, Lesley
    Daly, John
    COLLEGIAN, 2014, 21 (02) : 127 - 133
  • [3] E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data Using Empatica E4 during Gameplay
    de Vidal, Eduard
    Yildirim, Caglar
    Harrell, Fox D.
    ADJUNCT PROCEEDINGS OF THE 36TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE & TECHNOLOGY, UIST 2023 ADJUNCT, 2023,