Learning Discrete-Time Major-Minor Mean Field Games

被引:0
|
作者
Cui, Kai [1 ]
Dayanikli, Gokce [2 ]
Lauriere, Mathieu [3 ]
Geist, Matthieu [4 ]
Pietquin, Olivier [5 ]
Koeppl, Heinz [1 ]
机构
[1] Tech Univ Darmstadt, Darmstadt, Germany
[2] Univ Illinois, Urbana, IL USA
[3] NYU Shanghai, Shanghai, Peoples R China
[4] Google DeepMind, London, England
[5] Cohere, Toronto, ON, Canada
关键词
NASH EQUILIBRIA; CONVERGENCE; COMPLEXITY; SYSTEMS;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and cannot model major players that strongly influence other players, severely limiting the class of problems that can be handled. We propose a novel discrete time version of major-minor MFGs (M3FGs), along with a learning algorithm based on fictitious play and partitioning the probability simplex. Importantly, M3FGs generalize MFGs with common noise and can handle not only random exogeneous environment states but also major players. A key challenge is that the mean field is stochastic and not deterministic as in standard MFGs. Our theoretical investigation verifies both the M3FG model and its algorithmic solution, showing firstly the well-posedness of the M3FG model starting from a finite game of interest, and secondly convergence and approximation guarantees of the fictitious play algorithm. Then, we empirically verify the obtained theoretical results, ablating some of the theoretical assumptions made, and show successful equilibrium learning in three example problems. Overall, we establish a learning framework for a novel and broad class of tractable games.
引用
收藏
页码:9616 / 9625
页数:10
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