Assessing Learning in an Immersive Virtual Reality: A Curriculum-Based Experiment in Chemistry Education

被引:6
作者
Qorbani, Sam [1 ]
Dalili, Shadi [2 ]
Arya, Ali [3 ]
Joslin, Christopher [3 ]
机构
[1] MacEwan Univ, City Ctr Campus,10700-104 Ave, Edmonton, AB T5J 2P2, Canada
[2] Univ Toronto Scarborough, Dept Phys & Environm Sci, 1065 Mil Trail, Scarborough, ON M1C 1A4, Canada
[3] Carleton Univ, Sch Informat Technol, Azrieli Pavil 230,34 Lib Rd, Ottawa, ON K1S 5B6, Canada
来源
EDUCATION SCIENCES | 2024年 / 14卷 / 05期
关键词
virtual reality; chemistry education; experiential learning; immersion; 3D visualization; STEM;
D O I
10.3390/educsci14050476
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Despite the recent advances in Virtual Reality technology and its use in education, the review of the literature shows several gaps in research on how immersive virtual environments impact the learning process. In particular, the lack of curriculum-specific experiments along with investigations of the effects of different content, activity, and interaction types in the current VR studies has been identified as a significant shortcoming. This has been more significant in STEM fields, where VR has the potential to offer engaging experiential learning opportunities. The study reported here was designed to address this gap by assessing the effect of authentic visualization and interaction types on learning a particular scientific concept. A use case scenario of "orbital hybridization" in chemistry education was selected to create this experiment and to collect data for analysis. We collected data on learning outcomes, task-completion efficiency, accuracy, and subjective usability. A combination of learning content and tasks designed based on the relevant educational theories was presented to three groups: 2D, VR interaction type 1 (hand gestures), and VR interaction type 2 (ray casting). The results showed that VR could improve learning and that interaction type could influence efficiency and accuracy depending on the task.
引用
收藏
页数:23
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