A systematic review of immersive technologies for education: Learning performance, cognitive load and intrinsic motivation

被引:2
|
作者
Poupard, Matisse [1 ,2 ,3 ]
Larrue, Florian [2 ]
Sauzeon, Helene [1 ,3 ]
Tricot, Andre [4 ]
机构
[1] Univ Bordeaux, Flowers Team, INRIA Ctr, Talence, France
[2] Ctr Technol Nouvelle Aquitaine numer CATIE, Talence, France
[3] Univ Bordeaux, BPH Bordeaux Populat Hlth, Bordeaux, France
[4] Univ Paul Valery Montpellier 3, Montpellier, France
关键词
augmented reality; cognitive load; curiosity; intrinsic motivation; learning; virtual reality; SELF-DETERMINATION THEORY; MOBILE AUGMENTED REALITY; TOP VIRTUAL-REALITY; IMPACT; SKILLS;
D O I
10.1111/bjet.13503
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy. To address these gaps, we conducted a PRISMA systematic review to investigate the contributions and limitations of virtual reality (VR) and augmented reality (AR) in learning, specifically by examining their effects on cognitive load and intrinsic motivations. Through the application of an analytical grid, we systematically classified the impact of VR/AR on the causal relationship between learning performance (ie, objective learning improvement) and cognitive load or motivation, while respecting the fundamental assumptions of the main theories related to these factors. Analysing 36 studies, the findings reveal that VR, often causing extraneous load, hinders learning, particularly among novices. In contrast, AR optimizes cognitive load, proving beneficial for novice learners but demonstrating less effectiveness for intermediate learners. The effects on intrinsic motivation remain inconclusive, likely due to variations in measurement methods. The review underscores the need for detailed, sophisticated evaluations and comprehensive frameworks that consider both cognitive load and intrinsic motivation to improve understanding of the impact of immersive technologies on learning.Practitioner notes What is know Virtual and augmented reality show promise for education, but findings are inconsistent. Existing studies suggest that augmented reality optimizes learners' cognitive load. The literature often asserts that VR and AR are expected to enhance learning motivation. Adding VR introduces unnecessary cognitive load, while AR proves effective for learning performance and cognitive load, particularly for novice learners. The impact of AR and VR on motivation to learn is unclear. Our analytical grid offers a comprehensive framework for assessing the effects of AR and VR on learning outcomes. Implications AR is more suitable than VR for education concerning cognitive load. The cost/benefit balance of VR should be carefully considered before implementation, especially for novice learners. Rigorous studies on motivation to learn in AR and VR contexts are essential.
引用
收藏
页码:5 / 41
页数:37
相关论文
共 50 条
  • [41] The exploration of continuous learning intention in STEAM education through attitude, motivation, and cognitive load
    Wu, Chih-Hung
    Liu, Chih-Hsing
    Huang, Yueh-Min
    INTERNATIONAL JOURNAL OF STEM EDUCATION, 2022, 9 (01)
  • [42] Immersive technology in ophthalmology education: a systematic review
    Lowe, Shakeel
    Mares, Kathryn
    Khadjesari, Zarnie
    BMJ SIMULATION & TECHNOLOGY ENHANCED LEARNING, 2021, 7 (06): : 600 - 604
  • [43] The exploration of continuous learning intention in STEAM education through attitude, motivation, and cognitive load
    Chih-Hung Wu
    Chih-Hsing Liu
    Yueh-Min Huang
    International Journal of STEM Education, 9
  • [44] Impact of an AR-based learning approach on the learning achievement, motivation, and cognitive load of students on a design course
    Mokmin, Nur Azlina Mohamed
    Hanjun, Su
    Jing, Chen
    Qi, Shen
    JOURNAL OF COMPUTERS IN EDUCATION, 2024, 11 (02) : 557 - 574
  • [45] A systematic review of the application of immersive technologies for safety and health management in the construction sector
    Babalola, Akinloluwa
    Manu, Patrick
    Cheung, Clara
    Yunusa-Kaltungo, Akilu
    Bartolo, Paulo
    JOURNAL OF SAFETY RESEARCH, 2023, 85 : 66 - 85
  • [46] Immersive Learning Frameworks: A Systematic Literature Review
    Fernandes, Filipe Arantes
    Rodrigues, Claudia Susie Camargo
    Teixeira, Eldanae Nogueira
    Werner, Claudia M. L.
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2023, 16 (05): : 736 - 747
  • [47] A systematic review of immersive virtual reality applications in geography higher education
    Huang, Jing
    Hu, Yujie
    JOURNAL OF GEOGRAPHY IN HIGHER EDUCATION, 2025,
  • [48] Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review
    Peixoto, Bruno
    Pinto, Rafael
    Melo, Miguel
    Cabral, Luciana
    Bessa, Maximino
    IEEE ACCESS, 2021, 9 : 48952 - 48962
  • [49] Neurodiversity and cognitive load in online learning: A systematic review with narrative synthesis
    Le Cunff, Anne-Laure
    Giampietro, Vincent
    Dommett, Eleanor
    EDUCATIONAL RESEARCH REVIEW, 2024, 43
  • [50] Comparing cognitive load in learning spatial ability: immersive learning environment vs. digital learning media
    Jian, Yi
    Abu Bakar, Juliana Aida
    DISCOVER SUSTAINABILITY, 2024, 5 (01):