Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body

被引:0
作者
Takashita, Shuto [1 ]
Arai, Ken [1 ]
Saito, Hiroto [1 ]
Kitazaki, Michiteru [2 ]
Inami, Masahiko [1 ]
机构
[1] Univ Tokyo, Tokyo, Japan
[2] Toyohashi Univ Technol, Toyohashi, Aichi, Japan
来源
PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2024 | 2024年
关键词
non-humanoid avatars; non-anthropomorphic avatars; embodiment; Virtual Reality; gestural interaction; body schema; human augmentation; OWNERSHIP; FINGER; INDEPENDENCE;
D O I
10.1145/3613904.3642340
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Manipulating a non-humanoid body using a mapping approach that translates human body activity into diferent structural movements enables users to perform tasks that are difcult with their innate bodies. However, a key challenge is how to design an efective mapping to control non-analogous body parts with the human body. To address this challenge, we designed an articulated virtual arm and investigated the efect of mapping methods on a user's manipulation experience. Specifcally, we developed an unbranched 12-joint virtual arm with an octopus-like appearance. Using this arm, we conducted a user study to compare the efects of several mapping methods with diferent arrangements on task performance and subjective evaluations of embodiment and user preference. As a result, we identifed three important factors in mapping: "Visual and Confgurational Similarity", "Kinematics Suitability for the User", and "Correspondence with Everyday Actions." Based on these fndings, we discuss a mapping design for non-humanoid body manipulation.
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页数:19
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