Network analysis of additional clinical features of (Internet) gaming disorder

被引:1
作者
Martoncik, Marcel [1 ,2 ]
Adamkovic, Matus [1 ,2 ,3 ]
Ropovik, Ivan [3 ,4 ,5 ]
机构
[1] Inst Social Sci CSPS SAS, Karpatska 1337-5, Kosice 04001, Slovakia
[2] Univ Jyvaskyla, Fac Humanities & Social Sci, Jyvaskyla, Finland
[3] Charles Univ Prague, Fac Educ, Prague, Czech Republic
[4] Univ Presov, Fac Educ, Presov, Slovakia
[5] Czech Acad Sci, Inst Psychol, Prague, Czech Republic
关键词
diagnostic; functional impairment; gaming disorder; network analysis; network approach; VALIDATION; VALIDITY; SCALE;
D O I
10.1002/mpr.2021
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
ObjectivesThere are dozens of screening instruments purporting to measure the (Internet) gaming disorder (IGD/GD). The two prominent diagnostic manuals, DSM-5 and ICD-11, list several additional diagnostic or clinical features and problems (e.g., neglect of sleep, neglect of daily duties, health deterioration) that should co-occur or be caused by the IGD/GD. It remains unclear how specific IGD/GD operationalizations (different screening scales) are related to these functional impairments.MethodsTo explore this, data on six measures of IGD/GD (IGDS9-SF, GDSS, GDT, GAMES test, two self-assessments) and 18 additional diagnostic features were collected from a sample of 1009 players who play digital games at least 13 h per week. A network approach was utilized to determine which operationalization is most strongly associated with functional impairment.ResultsIn most of the networks, IGD/GD consistently emerged as the most central node.ConclusionThe similar centrality of IGD/GD, irrespective of its definition (DSM-5 or ICD-11) or operationalization, provides support for the valid comparison or synthesis of results from studies that used instruments coming from both DSM-5 and ICD-11 ontologies, but only if the goal is to evaluate IGD/GD relationships to other phenomena, not the relationships between the symptoms themselves.
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页数:9
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