Gaming disorder test: Assessing psychometric properties, prevalence, temporal stability, and invariance using a Czech two-time-point longitudinal sample

被引:1
作者
Sirinkova, Dita [1 ]
Blinka, Lukas [1 ]
Montag, Christian [2 ]
机构
[1] Masaryk Univ, Psychol Res Inst, Fac Social Studies, Jostova 10, Brno 60200, Czech Republic
[2] Ulm Univ, Inst Psychol & Educ, Dept Mol Psychol, Ulm, Germany
关键词
Gaming disorder; Gaming disorder test; Validation; Measurement invariance; Prevalence; Longitudinal investigation; FIT INDEXES; GAME GENRES; INTERNET; SATISFACTION; TRANSLATION; ADOLESCENTS; VALIDATION; SCALE; TIME;
D O I
10.1016/j.jpsychires.2024.05.023
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
In 2019, Gaming Disorder (GD) was acknowledged as an official diagnosis by the World Health Organization. The Gaming Disorder Test (GDT) is the most widely used tool to measure GD; however, due to its novelty, various measurement properties are still unexplored, and the number of validated language variants is still limited. The present study is the first to assess the psychometric properties of the Czech version of the GDT. Further, it focuses on its temporal prevalence and stability, gaming genre invariance, and criterion validity. A large-scale sample of adult Czech gamers collected at two points within nine months was analysed - T1 N = 5356; T2 N = 6077; longitudinal sample N = 1430. Confirmatory factor analysis (CFA), structural equation modelling (SEM), and multigroup CFA were employed to assess the measurement invariance. The study confirmed the one-factor structure of the GDT and showed that it is invariant across preferred gaming genres and the time of data collection. It showed a negative relationship with life satisfaction and a positive relationship with anxiety, even when controlling for their mutual relationships. The prevalence in the longitudinal sample was equal to or below 1.9% in each wave, but only 0.5% in the longitudinal sample (hence n = 7 participants fulfilled in both waves the criteria for GD). The study suggests that the Czech version of the GDT has good psychometric properties, including temporal stability and invariance across gaming genres, so it is suitable for the survey type and epidemiological investigation of the ICD-11's Gaming Disorder.
引用
收藏
页码:192 / 199
页数:8
相关论文
共 61 条
  • [1] Association AP, 2013, Diagnostic and statistical manual of mental disorders: DSM-5, DOI [10.1176/appi.books.9780890425596, DOI 10.1176/APPI.BOOKS.9780890425596]
  • [2] Psychosocial correlates of internet gaming disorder: Psychopathology, life satisfaction, and impulsivity
    Bargeron, Augusta H.
    Hormes, Julia M.
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2017, 68 : 388 - 394
  • [3] Blais MA, 2004, J PERS ASSESS, V83, P84
  • [4] Evaluating the Psychometric Properties and Measurement Invariance of the Addiction-Engagement Questionnaire Using a Longitudinal Sample
    Blinka, Lukas
    Tapal, Adam
    Skarupova, Katerina
    [J]. JOURNAL OF PSYCHOPATHOLOGY AND BEHAVIORAL ASSESSMENT, 2021, 43 (04) : 757 - 765
  • [5] Expert appraisal of criteria for assessing gaming disorder: an international Delphi study
    Castro-Calvo, Jesus
    King, Daniel L.
    Stein, Dan J.
    Brand, Matthias
    Carmi, Lior
    Chamberlain, Samuel R.
    Demetrovics, Zsolt
    Fineberg, Naomi A.
    Rumpf, Hans-Juergen
    Yucel, Murat
    Achab, Sophia
    Ambekar, Atul
    Bahar, Norharlina
    Blaszczynski, Alexander
    Bowden-Jones, Henrietta
    Carbonell, Xavier
    Chan, Elda Mei Lo
    Ko, Chih-Hung
    deTimary, Philippe
    Dufour, Magali
    Grall-Bronnec, Marie
    Lee, Hae Kook
    Higuchi, Susumu
    Jimenez-Murcia, Susana
    Kiraly, Orsolya
    Kuss, Daria J.
    Long, Jiang
    Mueller, Astrid
    Pallanti, Stefano
    Potenza, Marc N.
    Rahimi-Movaghar, Afarin
    Saunders, John B.
    Schimmenti, Adriano
    Lee, Seung-Yup
    Siste, Kristiana
    Spritzer, Daniel T.
    Starcevic, Vladan
    Weinstein, Aviv M.
    Woelfling, Klaus
    Billieux, Joeel
    [J]. ADDICTION, 2021, 116 (09) : 2463 - 2475
  • [6] Some General Guidelines for Choosing Missing Data Handling Methods in Educational Research
    Cheema, Jehanzeb R.
    [J]. JOURNAL OF MODERN APPLIED STATISTICAL METHODS, 2014, 13 (02) : 53 - 75
  • [7] Time invariance of three ultra-brief internet-related instruments: Smartphone Application-Based Addiction Scale (SABAS), Bergen Social Media Addiction Scale (BSMAS), and the nine-item Internet Gaming Disorder Scale- Short Form (IGDS-SF9) (Study Part B)
    Chen, I-Hua
    Strong, Carol
    Lin, Yi-Ching
    Tsai, Meng-Che
    Leung, Hildie
    Lin, Chung-Ying
    Pakpour, Amir H.
    Griffiths, Mark D.
    [J]. ADDICTIVE BEHAVIORS, 2020, 101
  • [8] Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
    Cudo, Andrzej
    Montag, Christian
    Pontes, Halley M.
    [J]. INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2024, 22 (03) : 1333 - 1356
  • [9] THE SATISFACTION WITH LIFE SCALE
    DIENER, E
    EMMONS, RA
    LARSEN, RJ
    GRIFFIN, S
    [J]. JOURNAL OF PERSONALITY ASSESSMENT, 1985, 49 (01) : 71 - 75
  • [10] Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder
    Eichenbaum, Adam
    Kattner, Florian
    Bradford, Daniel
    Gentile, Douglas A.
    Green, C. Shawn
    [J]. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2015, 18 (08) : 480 - 485