Towards an Adaptive Gamification Recommendation Approach for Interactive Learning Environments

被引:0
|
作者
Bennani, Souha [1 ]
Maalel, Ahmed [1 ,2 ]
Ben Ghezala, Henda [1 ]
Daouahi, Achref [3 ]
机构
[1] Univ Manouba, Natl Sch Comp Sci, RIADI Lab, Manouba 2010, Tunisia
[2] Univ Sousse, Higher Inst Appl Sci & Technol, Sousse 4003, Tunisia
[3] Envast, Technopole Sousse,Cite Hammam Maarouf, Sousse 4000, Tunisia
来源
ADVANCED INFORMATION NETWORKING AND APPLICATIONS, VOL 1, AINA 2024 | 2024年 / 199卷
关键词
SYSTEMS;
D O I
10.1007/978-3-031-57840-3_31
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this article we provide an innovative approach to effectively combine adaptive learning with a personalized recommendation to transform educational technology. With the use of an intelligent recommendation system, our adaptive gamified learning environment can instantly modify content to each learner's unique learning needs and preferences. Based on extensive understanding of adaptive learning, gamification, and recommendation systems, the process consists of designing an all-encompassing system structure that ideally integrates adaptive content with a recommendation engine. Initial user testing findings show significant improvements in performance along with greater user engagement, confirming the effectiveness of our approach. The work promises to make an impact in the context of current education through contributing to the current interaction regarding educational technology and offering educators an effective basis to establish engaging, personalized, and dynamic learning experiences. Our recommendation model can be used by other gamified educational platforms for the adaptation of educational content and gamification according to a learner profile.
引用
收藏
页码:341 / 352
页数:12
相关论文
共 50 条
  • [1] Adaptive Gamification for Learning Environments
    Lavoue, Elise
    Monterrat, Baptiste
    Desmarais, Michel
    George, Sebastien
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2019, 12 (01): : 16 - 28
  • [2] AG- Learn: Adaptive Gamification Approach for Interactive Learning Systems
    Souha Bennani
    Ahmed Maalel
    Henda Ben Ghezala
    Achref Daouahi
    SN Computer Science, 6 (2)
  • [3] Toward an Adaptive Gamification System for Learning Environments
    Monterrat, Baptiste
    Lavoue, Elise
    George, Sebastien
    COMPUTER SUPPORTED EDUCATION, CSEDU 2014, 2015, 510 : 115 - 129
  • [4] Towards gamification for spatial digital learning environments
    Das, Sanghamitra
    Nakshatram, Sri Vaishnavi
    Soebke, Heinrich
    Hauge, Jannicke Baalsrud
    Springer, Christian
    ENTERTAINMENT COMPUTING, 2025, 52
  • [5] A Player Model for Adaptive Gamification in Learning Environments
    Monterrat, Baptiste
    Desmarais, Michel
    Lavoue, Elise
    George, Sebastien
    ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, 2015, 9112 : 297 - 306
  • [6] Reinforcement learning approach towards effective content recommendation in MOOC environments
    Raghuveer, V. R.
    Tripathy, B. K.
    Singh, Taranveer
    Khanna, Saarthak
    2014 IEEE INTERNATIONAL CONFERENCE ON MOOC, INNOVATION AND TECHNOLOGY IN EDUCATION (MITE), 2014, : 285 - 289
  • [7] Gamification Approach for Interactive Learning of Lean Manufacturing Activities
    Salleh, Noor Azlina Mohd
    Aris, Sharipah Ruzaina Syed
    Ismail, Azianti
    Anuar, Megat Iskandar Shah Megat Shahrul
    Manan, Ahmad Naqib Akmal Abdul
    JURNAL KEJURUTERAAN, 2024, 36 (03): : 1227 - 1237
  • [8] Advanced architectures for adaptive hypermedia in interactive learning environments
    Pah, Iulian
    Chiribuca, Dan
    Postelnicu, Camil
    RECENT ADVANCES IN E-ACTIVITIES, INFORMATION SECURITY AND PRIVACY, 2009, : 297 - +
  • [9] Towards Designing a Framework for Adaptive Gamification Learning Analytics in Quranic Memorisation
    Hassan, Siti Hasrinafasya Che
    Shamsuddin, Syadiah Nor Wan
    Yusof, Nor Hafizi
    PERTANIKA JOURNAL OF SCIENCE AND TECHNOLOGY, 2023, 31 (01): : 257 - 278
  • [10] Recommendation in Offline Stores: A Gamification Approach for Learning the Spatiotemporal Representation of Indoor Shopping
    Shin, Jongkyung
    Lee, Changhun
    Lim, Chiehyeon
    Shin, Yunmo
    Lim, Junseok
    PROCEEDINGS OF THE 28TH ACM SIGKDD CONFERENCE ON KNOWLEDGE DISCOVERY AND DATA MINING, KDD 2022, 2022, : 3878 - 3888