Modelling Individual Aesthetic Preferences of 3D Sculptures

被引:0
作者
Easton, Edward [1 ]
Bernardet, Ulysses [1 ]
Ekart, Aniko [1 ]
机构
[1] Aston Univ, ACAIRA, Birmingham, W Midlands, England
来源
ARTIFICIAL INTELLIGENCE IN MUSIC, SOUND, ART AND DESIGN, EVOMUSART 2024 | 2024年 / 14633卷
关键词
Aesthetic judgement; 3D Art Generation; Aesthetic modelling; EVOLUTIONARY COMPUTATION;
D O I
10.1007/978-3-031-56992-0_9
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Aesthetic preference is a complex puzzle with many subjective aspects. This subjectivity makes it incredibly difficult to computationally model aesthetic preference for an individual. Despite this complexity, individual aesthetic preference is an important part of life, impacting a multitude of aspects, including romantic and platonic relationships, decoration, product choices and artwork. Models of aesthetic preference form the basis of automated and semi-automated Evo-Art systems. These range from looking at individual aspects to more complex models considering multiple, different criteria. Effectively modelling aesthetic preference greatly increases the potential impact of these systems. This paper presents a flexible computational model of aesthetic preference, primarily focusing on generating 3D sculptures. Through demonstrating the model using several examples, it is shown that the model is flexible enough to identify and respond to individual aesthetic preferences, handling the subjectivity at the root of aesthetic preference and providing a good base for further extension to strengthen the ability of the system to model individual aesthetic preference.
引用
收藏
页码:130 / 145
页数:16
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