共 34 条
- [1] The Self-Avatar Follower Effect in Virtual Reality 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), 2020, : 18 - 25
- [2] The Impact of a Self-Avatar on Cognitive Load in Immersive Virtual Reality 2016 IEEE VIRTUAL REALITY CONFERENCE (VR), 2016, : 67 - 76
- [3] A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 1 - 6
- [4] Prism Aftereffects for Throwing with a Self-Avatar in an Immersive Virtual Environment 2017 IEEE VIRTUAL REALITY (VR), 2017, : 141 - 147
- [6] Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 127 - 134
- [7] Self-Avatar Motion Retargeting for Virtual Reality Post-Stroke Rehabilitation Therapy EXTENDED ABSTRACTS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2024, 2024,
- [8] Subjective Effects of Flying With an Autoscopic Self-Avatar in Third-Person Perspective Within an Immersive Mixed Reality PROCEEDINGS OF THE 32ND INTERNATIONAL CONFERENCE ON COMPUTER ANIMATION AND SOCIAL AGENTS (CASA 2019), 2019, : 69 - 74
- [9] How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments FRONTIERS IN ROBOTICS AND AI, 2019, 6
- [10] Self Representation and Interaction in Immersive Virtual Reality HUCAPP: PROCEEDINGS OF THE 16TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS - VOL. 2: HUCAPP, 2021, : 237 - 244