Studying the Influence of Multisensory Stimuli on a Firefighting Training Virtual Environment

被引:4
作者
Narciso, David [1 ,2 ]
Melo, Miguel [2 ]
Rodrigues, Susana [2 ]
Cunha, Joao Paulo [1 ,2 ,3 ]
Vasconcelos-Raposo, Jose [2 ]
Bessa, Maximino [1 ,2 ]
机构
[1] Univ Tras os Montes & Alto Douro UTAD, P-5000801 Vila Real, Portugal
[2] Inst Syst & Comp Engn Technol & Sci INESC TEC, P-4200465 Porto, Portugal
[3] Fac Engn Univ Porto FEUP, P-4200465 Porto, Portugal
关键词
Training; Human factors; Heart rate variability; Visualization; Virtual environments; Market research; Cybersickness; Biofeedback; computer graphics; professional training; virtual reality; ENHANCES REALISTIC RESPONSE; STRESS ASSESSMENT;
D O I
10.1109/TVCG.2023.3251188
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
How we perceive and experience the world around us is inherently multisensory. Most of the Virtual Reality (VR) literature is based on the senses of sight and hearing. However, there is a lot of potential for integrating additional stimuli into Virtual Environments (VEs), especially in a training context. Identifying the relevant stimuli for obtaining a virtual experience that is perceptually equivalent to a real experience will lead users to behave the same across environments, which adds substantial value for several training areas, such as firefighters. In this article, we present an experiment aiming to assess the impact of different sensory stimuli on stress, fatigue, cybersickness, Presence and knowledge transfer of users during a firefighter training VE. The results suggested that the stimulus that significantly impacted the user's response was wearing a firefighter's uniform and combining all sensory stimuli under study: heat, weight, uniform, and mask. The results also showed that the VE did not induce cybersickness and that it was successful in the task of transferring knowledge.
引用
收藏
页码:4122 / 4136
页数:15
相关论文
共 46 条
[1]   A cost-effective interactive 3D virtual reality system applied to military live firing training [J].
Bhagat, Kaushal Kumar ;
Liou, Wei-Kai ;
Chang, Chun-Yen .
VIRTUAL REALITY, 2016, 20 (02) :127-140
[2]  
Biodevices, 2019, Biodevices Solucoes de engenharia biomedica
[3]  
Brogni A., 2007, Int. J. Virtual Reality, V6, P1
[4]  
Camm AJ, 1996, CIRCULATION, V93, P1043
[5]   Acute mental stress assessment via short term HRV analysis in healthy adults: A systematic review with meta-analysis [J].
Castaldo, R. ;
Melillo, P. ;
Bracale, U. ;
Caserta, M. ;
Triassi, M. ;
Pecchia, L. .
BIOMEDICAL SIGNAL PROCESSING AND CONTROL, 2015, 18 :370-377
[6]  
Clifford G.D., 2006, Advanced Methods and Tools for ECG Data Analysis
[7]  
Deniaud C, 2015, 2015 SCIENCE AND INFORMATION CONFERENCE (SAI), P739, DOI 10.1109/SAI.2015.7237225
[8]  
Dillon C., 2001, P 4 ANN INT WORKSH P, P21
[9]   Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments [J].
Dinh, HQ ;
Walker, N ;
Hodges, LF ;
Song, C ;
Kobayashi, A .
IEEE VIRTUAL REALITY - PROCEEDINGS, 1999, :222-228
[10]  
Egan D, 2016, 2016 EIGHTH INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE (QOMEX)