Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review

被引:2
作者
Laghari, Asif Ali [1 ]
Estrela, Vania V. [2 ]
Li, Hang [1 ]
Yin Shoulin [1 ]
Khan, Abdullah Ayub [4 ]
Anwar, Muhammad Shahid [2 ]
Wahab, Abdul [3 ,4 ]
Bouraqia, Khadija [5 ]
机构
[1] Shenyang Normal Univ, Software Coll, Shenyang, Liaoning, Peoples R China
[2] Fed Fluminense Univ, Telecommun Dept, Niteroi, RJ, Brazil
[3] Beijing Inst Technol, Sch Informat & Elect, Beijing, Peoples R China
[4] Benazir Bhutto Shaheed Univ, Fac Comp Sci & Informat Technol, Lyari Karachi, Pakistan
[5] Hassan II Univ, Nest Lab, ENSEM, Casablanca, Morocco
关键词
Virtual reality; augmented reality; healthcare imaging; behavior; cloud gaming; quality of experience (QoE); VIRTUAL-REALITY; VIDEO GAME; QOE; MANAGEMENT; KNOWLEDGE; SERVICES; MODELS; CANCER;
D O I
10.3233/TAD-230035
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users' devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.
引用
收藏
页码:17 / 28
页数:12
相关论文
共 50 条
  • [41] Augmented Reality, Virtual Reality and Artificial Intelligence in Orthopedic Surgery: A Systematic Review
    Longo, Umile Giuseppe
    De Salvatore, Sergio
    Candela, Vincenzo
    Zollo, Giuliano
    Calabrese, Giovanni
    Fioravanti, Sara
    Giannone, Lucia
    Marchetti, Anna
    De Marinis, Maria Grazia
    Denaro, Vincenzo
    APPLIED SCIENCES-BASEL, 2021, 11 (07):
  • [42] Metaverse, virtual reality and augmented reality in total shoulder arthroplasty: a systematic review
    Longo, Umile Giuseppe
    Lalli, Alberto
    Gobbato, Bruno
    Nazarian, Ara
    BMC MUSCULOSKELETAL DISORDERS, 2024, 25 (01)
  • [43] Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review
    Nelson, Cassidy R.
    Gabbard, Joseph L.
    ELECTRONICS, 2023, 12 (21)
  • [44] User Experience Evaluation in Virtual Reality for Autism: A Systematic Literature Review
    Darmasti, Aulia Hening
    Pinkwart, Niels
    Zender, Raphael
    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION, UAHCI 2023, PT I, 2023, 14020 : 546 - 568
  • [45] Effects of Instruction Methods on User Experience in Virtual Reality Serious Games
    Bozgeyikli, Lal
    Raij, Andrew
    Katkoori, Srinivas
    Alqasemi, Redwan
    VIRTUAL, AUGMENTED AND MIXED REALITY, 2017, 10280 : 215 - 226
  • [46] Virtual Reality and Serious Games for Rehabilitation
    Abellard, Patrick
    Abellard, Alexandre
    2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR), 2015, : 117 - 118
  • [47] Augmented Reality, Serious Games and Picture Exchange Communication System for People with ASD: Systematic Literature Review and Future Directions
    Almurashi, Haneen
    Bouaziz, Rahma
    Alharthi, Wallaa
    Al-Sarem, Mohammed
    Hadwan, Mohammed
    Kammoun, Slim
    SENSORS, 2022, 22 (03)
  • [48] Augmented reality in support of intelligent manufacturing - A systematic literature review
    Egger, Johannes
    Masood, Tariq
    COMPUTERS & INDUSTRIAL ENGINEERING, 2020, 140
  • [49] Augmented Reality Games for Learning: A Literature Review
    Li, Jingya
    van der Spek, Erik D.
    Feijs, Loe
    Wang, Feng
    Hu, Jun
    DISTRIBUTED, AMBIENT AND PERVASIVE INTERACTIONS, DAPI 2017, 2017, 10291 : 612 - 626
  • [50] A systematic literature review of virtual embodied experience
    Chen, Juan
    Ning, Changhui
    Chen, Congbo
    PSYCHOLOGY & MARKETING, 2023, 40 (11) : 2167 - 2185