Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review

被引:2
|
作者
Laghari, Asif Ali [1 ]
Estrela, Vania V. [2 ]
Li, Hang [1 ]
Yin Shoulin [1 ]
Khan, Abdullah Ayub [4 ]
Anwar, Muhammad Shahid [2 ]
Wahab, Abdul [3 ,4 ]
Bouraqia, Khadija [5 ]
机构
[1] Shenyang Normal Univ, Software Coll, Shenyang, Liaoning, Peoples R China
[2] Fed Fluminense Univ, Telecommun Dept, Niteroi, RJ, Brazil
[3] Beijing Inst Technol, Sch Informat & Elect, Beijing, Peoples R China
[4] Benazir Bhutto Shaheed Univ, Fac Comp Sci & Informat Technol, Lyari Karachi, Pakistan
[5] Hassan II Univ, Nest Lab, ENSEM, Casablanca, Morocco
关键词
Virtual reality; augmented reality; healthcare imaging; behavior; cloud gaming; quality of experience (QoE); VIRTUAL-REALITY; VIDEO GAME; QOE; MANAGEMENT; KNOWLEDGE; SERVICES; MODELS; CANCER;
D O I
10.3233/TAD-230035
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users' devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.
引用
收藏
页码:17 / 28
页数:12
相关论文
共 50 条
  • [21] Augmented Reality, Virtual Reality, and Intelligent Tutoring Systems in Education and Training: A Systematic Literature Review
    Lampropoulos, Georgios
    APPLIED SCIENCES-BASEL, 2025, 15 (06):
  • [22] Virtual reality revolution in healthcare: a systematic review
    Prajapati, Mamtha
    Kumar, Sudesh
    HEALTH AND TECHNOLOGY, 2025, : 231 - 242
  • [23] BIM associated with virtual and augmented reality resources in an educational context: a systematic literature review
    Rocha, Luciana Sandrini
    Krassmann, Aliane Loureiro
    Notare, Marcia Rodrigues
    Vidotto, Kajiana Nuernberg Sartor
    INTERACTIVE LEARNING ENVIRONMENTS, 2025, 33 (01) : 452 - 465
  • [24] Augmented and Virtual Reality in Anatomical Education - A Systematic Review
    Uruthiralingam, Umaiyalini
    Rea, Paul M.
    BIOMEDICAL VISUALISATION, VOL 6, 2020, 1235 : 89 - 101
  • [25] A literature review of augmented reality, virtual reality, and mixed reality in language learning
    Li, Kam Cheong
    Wong, Billy Tak-Ming
    INTERNATIONAL JOURNAL OF MOBILE LEARNING AND ORGANISATION, 2021, 15 (02) : 164 - 178
  • [26] Virtual reality and augmented reality in social learning spaces: a literature review
    Anthony Scavarelli
    Ali Arya
    Robert J. Teather
    Virtual Reality, 2021, 25 : 257 - 277
  • [27] Virtual reality and augmented reality in social learning spaces: a literature review
    Scavarelli, Anthony
    Arya, Ali
    Teather, Robert J.
    VIRTUAL REALITY, 2021, 25 (01) : 257 - 277
  • [28] Systematic Review on Photogrammetry, Streaming, Virtual and Augmented Reality for Virtual Tourism
    Iquira Becerra, Diego Alonso
    Cristel Galarza Flores, Marisol
    Cayro Mamani, Alexander Rey
    Rondon Polanco, Sergio Rolan
    Collazos Ordonez, Cesar Alberto
    HCI INTERNATIONAL 2022 - LATE BREAKING PAPERS: INTERACTING WITH EXTENDED REALITY AND ARTIFICIAL INTELLIGENCE, 2022, 13518 : 46 - 61
  • [29] Learning beyond realities: exploring virtual reality, augmented reality, and mixed reality in higher education—a systematic literature review
    Himendra Balalle
    Discover Education, 4 (1):
  • [30] Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review
    Noah, Naheem
    Das, Sanchari
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021, 32 (3-4)