共 46 条
[2]
Alvarez Julian., 2011, Serious Games Simulation for Risks Management, V11, P11
[3]
Bada M., 2019, arXiv
[4]
Security Fatigue: A Case Study of Data Specialists
[J].
HUMAN ASPECTS OF INFORMATION SECURITY AND ASSURANCE, HAISA 2022,
2022, 658
:275-284
[6]
Towards a framework for gamification design on crowdsourcing systems: The GAME Approach
[J].
2015 12TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY - NEW GENERATIONS,
2015,
:445-450
[8]
Chou Y, 2019, Actionable gamification: Beyond points, badges, and leaderboards
[9]
Dicheva D, 2015, EDUC TECHNOL SOC, V18, P75
[10]
Dubois D.J., 2013, Proceedings of the 2013 9th Joint Meeting on Foundations of Software Engineering, P659, DOI 10.1145/2491411.2494589