Video game-induced tourism: a new frontier for destination marketers

被引:30
|
作者
Dubois, Louis-Etienne [1 ]
Gibbs, Chris [2 ]
机构
[1] Ryerson Univ, Sch Creat Ind, Toronto, ON, Canada
[2] Ryerson Univ, Ted Rogers Sch Hospitality & Tourism Management, Toronto, ON, Canada
关键词
Video games; Film-induced tourism; Media-related tourism; Travel motivations; EXPERIENCE; IMAGE; FILM;
D O I
10.1108/TR-07-2017-0115
中图分类号
F [经济];
学科分类号
02 ;
摘要
Purpose - This paper aims to expand the media-related tourism literature in a new domain of application by highlighting a connection between the world of video games and tourism. Design/methodology/approach - Through deductive content analysis, this study looks at 137 online comments posted on popular gaming and travel websites that connect two popular video games (Assassin's Creed II and Assassin's Creed Unity) and travel motivation. Findings - Results establish that video games share similar travel motivation elements with film and should be considered as a driver of tourism. It argues that destinations should consider video games as a platform for motivating tourists before they consider investing in virtual reality. It outlines opportunities for destinations interested in video game-induced tourism and calls for more research and case studies that link video games with destinations. Originality/value - This is, to the authors' knowledge, the first paper to investigate this connection. As such, it outlines untapped opportunities for destinations interested in video game-induced tourism and opens up a new line of research within media-related tourism literature.
引用
收藏
页码:186 / 198
页数:13
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